Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
svn-id: r24899
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dc30c2304c
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6eef02245c
3 changed files with 23 additions and 25 deletions
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@ -33,7 +33,7 @@
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namespace Common {
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PluginError real_ADVANCED_DETECTOR_ENGINE_CREATE(
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PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
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DetectedGameList (*detectFunc)(const FSList &fslist),
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const Common::ADObsoleteGameID *obsoleteList
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) {
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@ -72,7 +72,7 @@ PluginError real_ADVANCED_DETECTOR_ENGINE_CREATE(
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return kNoGameDataFoundError;
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}
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GameDescriptor real_ADVANCED_DETECTOR_FIND_GAMEID(
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GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
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const char *gameid,
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const PlainGameDescriptor *list,
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const Common::ADObsoleteGameID *obsoleteList
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@ -174,7 +174,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME(
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matches = ad.detectGame(0, md5Bytes, language, platform);
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for (uint i = 0; i < matches.size(); i++) {
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if (toDetectedGame(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list).gameid == gameid) {
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if (((const ADGameDescription *)(descs + matches[i] * descItemSize))->gameid == gameid) {
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gameNumber = matches[i];
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break;
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}
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