Added a method to the resource manager, to limit the places where script exports are accessed, since for SCI11 and newer exports can be functions and objects (first step in removing scriptRelocateExportsSci11(), which is a gross hack and it fails in QFG1VGA)

svn-id: r49308
This commit is contained in:
Filippos Karapetis 2010-05-29 14:03:08 +00:00
parent 928eafcccf
commit 6f056c6c98
4 changed files with 31 additions and 20 deletions

View file

@ -127,9 +127,7 @@ int game_init(EngineState *s) {
srand(g_system->getMillis()); // Initialize random number generator srand(g_system->getMillis()); // Initialize random number generator
// script_dissect(0, s->_selectorNames); s->_gameObj = g_sci->getResMan()->findGameObject();
// The first entry in the export table of script 0 points to the game object
s->_gameObj = s->_segMan->lookupScriptExport(0, 0);
#ifdef USE_OLD_MUSIC_FUNCTIONS #ifdef USE_OLD_MUSIC_FUNCTIONS
if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND) if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND)

View file

@ -111,12 +111,6 @@ public:
*/ */
SegmentId getScriptSegment(int script_nr, ScriptLoadType load); SegmentId getScriptSegment(int script_nr, ScriptLoadType load);
// TODO: document this
reg_t lookupScriptExport(int script_nr, int export_index) {
SegmentId seg = getScriptSegment(script_nr, SCRIPT_GET_DONT_LOAD);
return make_reg(seg, getScript(seg)->validateExportFunc(export_index));
}
// TODO: document this // TODO: document this
reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller); reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller);

View file

@ -1913,26 +1913,37 @@ bool ResourceManager::hasSci1Voc900() {
#define READ_UINT16(ptr) (!isSci11Mac() ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) #define READ_UINT16(ptr) (!isSci11Mac() ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr))
Common::String ResourceManager::findSierraGameId() { reg_t ResourceManager::findGameObject(bool addSci11ScriptOffset) {
Resource *script = findResource(ResourceId(kResourceTypeScript, 0), false); Resource *script = findResource(ResourceId(kResourceTypeScript, 0), false);
int extraBytes = 0;
if (getSciVersion() == SCI_VERSION_0_EARLY || getSciVersion() >= SCI_VERSION_1_1)
extraBytes = 2;
int16 offset = READ_UINT16(script->data + extraBytes + 4 + 2);
// In SCI1.1 and newer, the heap is appended at the end of the script,
// so adjust the offset accordingly
if (getSciVersion() >= SCI_VERSION_1_1 && addSci11ScriptOffset)
offset += script->size;
return make_reg(1, offset);
}
Common::String ResourceManager::findSierraGameId() {
// In SCI0-SCI1, the heap is embedded in the script. In SCI1.1+, it's separated // In SCI0-SCI1, the heap is embedded in the script. In SCI1.1+, it's separated
Resource *heap = 0; Resource *heap = 0;
byte *seeker = 0; int nameSelector = 3;
Common::String sierraId;
// Seek to the name selector of the first export
if (getSciVersion() < SCI_VERSION_1_1) { if (getSciVersion() < SCI_VERSION_1_1) {
const int nameSelector = 3; heap = findResource(ResourceId(kResourceTypeScript, 0), false);
int extraSci0EarlyBytes = (getSciVersion() == SCI_VERSION_0_EARLY) ? 2 : 0;
byte *exportPtr = script->data + extraSci0EarlyBytes + 4 + 2;
seeker = script->data + READ_UINT16(script->data + READ_UINT16(exportPtr) + nameSelector * 2);
} else { } else {
const int nameSelector = 5 + 3;
heap = findResource(ResourceId(kResourceTypeHeap, 0), false); heap = findResource(ResourceId(kResourceTypeHeap, 0), false);
byte *exportPtr = script->data + 4 + 2 + 2; nameSelector += 5;
seeker = heap->data + READ_UINT16(heap->data + READ_UINT16(exportPtr) + nameSelector * 2);
} }
// Seek to the name selector of the first export
byte *seeker = heap->data + READ_UINT16(heap->data + findGameObject(false).offset + nameSelector * 2);
Common::String sierraId;
sierraId += (const char *)seeker; sierraId += (const char *)seeker;
return sierraId; return sierraId;

View file

@ -296,6 +296,14 @@ public:
*/ */
Common::String findSierraGameId(); Common::String findSierraGameId();
/**
* Finds the location of the game object from script 0
* @param addSci11ScriptOffset: Adjust the return value for SCI1.1 and newer
* games. Needs to be false when the heap is accessed directly inside
* findSierraGameId().
*/
reg_t findGameObject(bool addSci11ScriptOffset = true);
protected: protected:
// Maximum number of bytes to allow being allocated for resources // Maximum number of bytes to allow being allocated for resources
// Note: maxMemory will not be interpreted as a hard limit, only as a restriction // Note: maxMemory will not be interpreted as a hard limit, only as a restriction