ALL: game state => saved game
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parent
38eb27212d
commit
6f38c1e55d
13 changed files with 23 additions and 23 deletions
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@ -65,7 +65,7 @@ static String errorToString(ErrorCode errorCode) {
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case kEnginePluginNotFound:
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return _s("Could not find suitable engine plugin");
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case kEnginePluginNotSupportSaves:
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return _s("Engine plugin does not support save states");
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return _s("Engine plugin does not support saved games");
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case kUserCanceled:
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return _s("User canceled");
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@ -156,7 +156,7 @@ void AGOSEngine::quickLoadOrSave() {
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Subroutine *sub;
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success = loadGame(genSaveName(_saveLoadSlot));
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if (!success) {
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buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename.c_str());
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buf = Common::String::format(_("Failed to load saved game from file:\n\n%s"), filename.c_str());
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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drawIconArray(2, me(), 0, 0);
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setBitFlag(97, true);
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@ -191,7 +191,7 @@ void AGOSEngine::quickLoadOrSave() {
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} else {
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success = saveGame(_saveLoadSlot, _saveLoadName);
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if (!success)
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buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename.c_str());
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buf = Common::String::format(_("Failed to save game to file:\n\n%s"), filename.c_str());
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}
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if (!success) {
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@ -199,7 +199,7 @@ void AGOSEngine::quickLoadOrSave() {
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dialog.runModal();
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} else if (_saveLoadType == 1) {
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buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename.c_str());
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buf = Common::String::format(_("Successfully saved game in file:\n\n%s"), filename.c_str());
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GUI::TimedMessageDialog dialog(buf, 1500);
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dialog.runModal();
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@ -231,7 +231,7 @@ void MainMenuDialog::save() {
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Common::Error status = _engine->saveGameState(slot, result);
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if (status.getCode() != Common::kNoError) {
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Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! "
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Common::String failMessage = Common::String::format(_("Failed to save game (%s)! "
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"Please consult the README for basic information, and for "
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"instructions on how to obtain further assistance."), status.getDesc().c_str());
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GUI::MessageDialog dialog(failMessage);
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@ -539,7 +539,7 @@ void Engine::openMainMenuDialog() {
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if (_saveSlotToLoad >= 0) {
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Common::Error status = loadGameState(_saveSlotToLoad);
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if (status.getCode() != Common::kNoError) {
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Common::String failMessage = Common::String::format(_("Gamestate load failed (%s)! "
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Common::String failMessage = Common::String::format(_("Failed to load saved game (%s)! "
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"Please consult the README for basic information, and for "
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"instructions on how to obtain further assistance."), status.getDesc().c_str());
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GUI::MessageDialog dialog(failMessage);
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@ -229,7 +229,7 @@ void Inter_Geisha::oGeisha_readData(OpFuncParams ¶ms) {
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if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) {
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GUI::MessageDialog dialog(_("Failed to load game state from file."));
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GUI::MessageDialog dialog(_("Failed to load saved game from file."));
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dialog.runModal();
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} else
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@ -260,7 +260,7 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams ¶ms) {
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if (!_vm->_saveLoad->save(file, dataVar, size, 0)) {
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GUI::MessageDialog dialog(_("Failed to save game state to file."));
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GUI::MessageDialog dialog(_("Failed to save game to file."));
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dialog.runModal();
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} else
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@ -252,7 +252,7 @@ void Inter_Playtoons::oPlaytoons_readData(OpFuncParams ¶ms) {
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WRITE_VAR(1, 1);
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if (!_vm->_saveLoad->load(file.c_str(), dataVar, size, offset)) {
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GUI::MessageDialog dialog(_("Failed to load game state from file."));
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GUI::MessageDialog dialog(_("Failed to load saved game from file."));
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dialog.runModal();
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} else
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WRITE_VAR(1, 0);
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@ -1464,7 +1464,7 @@ void Inter_v2::o2_readData(OpFuncParams ¶ms) {
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if (!_vm->_saveLoad->load(file, dataVar, size, offset)) {
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GUI::MessageDialog dialog(_("Failed to load game state from file."));
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GUI::MessageDialog dialog(_("Failed to load saved game from file."));
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dialog.runModal();
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} else
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@ -1534,7 +1534,7 @@ void Inter_v2::o2_writeData(OpFuncParams ¶ms) {
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if (!_vm->_saveLoad->save(file, dataVar, size, offset)) {
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GUI::MessageDialog dialog(_("Failed to save game state to file."));
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GUI::MessageDialog dialog(_("Failed to save game to file."));
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dialog.runModal();
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} else
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@ -156,7 +156,7 @@ Common::SeekableReadStream *KyraEngine_v1::openSaveForReading(const char *filena
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if (!header.originalSave) {
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if (!header.oldHeader) {
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if (header.gameID != _flags.gameID && checkID) {
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warning("Trying to load game state from other game (save game: %u, running game: %u)", header.gameID, _flags.gameID);
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warning("Trying to load saved game from other game (saved game: %u, running game: %u)", header.gameID, _flags.gameID);
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delete in;
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return 0;
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}
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@ -390,7 +390,7 @@ Common::Error PegasusEngine::showSaveDialog() {
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}
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void PegasusEngine::showSaveFailedDialog(const Common::Error &status) {
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Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! "
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Common::String failMessage = Common::String::format(_("Failed to save game (%s)! "
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"Please consult the README for basic information, and for "
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"instructions on how to obtain further assistance."), status.getDesc().c_str());
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GUI::MessageDialog dialog(failMessage);
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@ -77,8 +77,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
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ADD_BIND(".", _("Skip line of text"));
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ADD_BIND(_("Esc"), _("Skip cutscene"));
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ADD_BIND(_("Space"), _("Pause game"));
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ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load game state 1-10"));
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ADD_BIND(String(_("Alt")) + " 0-9", _("Save game state 1-10"));
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ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load saved game 1-10"));
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ADD_BIND(String(_("Alt")) + " 0-9", _("Save game 1-10"));
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#ifdef MACOSX
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ADD_BIND("Cmd q", _("Quit"));
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#else
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@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() {
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if (_saveLoadFlag == 1) {
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success = saveState(_saveLoadSlot, _saveTemporaryState, filename);
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if (!success)
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errMsg = _("Failed to save game state to file:\n\n%s");
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errMsg = _("Failed to save game to file:\n\n%s");
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if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7)
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VAR(VAR_GAME_LOADED) = 201;
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} else {
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success = loadState(_saveLoadSlot, _saveTemporaryState, filename);
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if (!success)
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errMsg = _("Failed to load game state from file:\n\n%s");
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errMsg = _("Failed to load saved game from file:\n\n%s");
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if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF)
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VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203;
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@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() {
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} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
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// Display "Save successful" message, except for auto saves
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char buf[256];
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snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str());
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snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str());
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GUI::TimedMessageDialog dialog(buf, 1500);
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runDialog(dialog);
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@ -529,7 +529,7 @@ static bool DoRestore() {
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delete f;
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if (failed) {
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GUI::MessageDialog dialog(_("Failed to load game state from file."));
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GUI::MessageDialog dialog(_("Failed to load saved game from file."));
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dialog.runModal();
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}
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@ -542,7 +542,7 @@ static void SaveFailure(Common::OutSaveFile *f) {
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_vm->getSaveFileMan()->removeSavefile(g_SaveSceneName);
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}
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g_SaveSceneName = NULL; // Invalidate save name
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GUI::MessageDialog dialog(_("Failed to save game state to file."));
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GUI::MessageDialog dialog(_("Failed to save game to file."));
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dialog.runModal();
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}
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@ -574,7 +574,7 @@ void SaveLoadChooserSimple::updateSelection(bool redraw) {
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if (startEditMode) {
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_list->startEditMode();
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if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
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if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled saved game") &&
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_list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
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_list->setEditString("");
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_list->setEditColor(ThemeEngine::kFontColorNormal);
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@ -657,12 +657,12 @@ void SaveLoadChooserSimple::updateSaveList() {
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}
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}
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// Show "Untitled savestate" for empty/whitespace saved game descriptions
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// Show "Untitled saved game" for empty/whitespace saved game descriptions
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Common::String description = x->getDescription();
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Common::String trimmedDescription = description;
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trimmedDescription.trim();
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if (trimmedDescription.empty()) {
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description = _("Untitled savestate");
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description = _("Untitled saved game");
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colors.push_back(ThemeEngine::kFontColorAlternate);
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} else {
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colors.push_back((x->getLocked() ? ThemeEngine::kFontColorAlternate : ThemeEngine::kFontColorNormal));
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