ALL: game state => saved game
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13 changed files with 23 additions and 23 deletions
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@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() {
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if (_saveLoadFlag == 1) {
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success = saveState(_saveLoadSlot, _saveTemporaryState, filename);
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if (!success)
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errMsg = _("Failed to save game state to file:\n\n%s");
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errMsg = _("Failed to save game to file:\n\n%s");
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if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7)
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VAR(VAR_GAME_LOADED) = 201;
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} else {
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success = loadState(_saveLoadSlot, _saveTemporaryState, filename);
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if (!success)
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errMsg = _("Failed to load game state from file:\n\n%s");
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errMsg = _("Failed to load saved game from file:\n\n%s");
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if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF)
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VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203;
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@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() {
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} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
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// Display "Save successful" message, except for auto saves
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char buf[256];
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snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str());
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snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str());
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GUI::TimedMessageDialog dialog(buf, 1500);
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runDialog(dialog);
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