ALL: game state => saved game

This commit is contained in:
Ben Castricum 2016-11-29 11:43:57 +01:00
parent 38eb27212d
commit 6f38c1e55d
13 changed files with 23 additions and 23 deletions

View file

@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() {
if (_saveLoadFlag == 1) {
success = saveState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
errMsg = _("Failed to save game state to file:\n\n%s");
errMsg = _("Failed to save game to file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7)
VAR(VAR_GAME_LOADED) = 201;
} else {
success = loadState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
errMsg = _("Failed to load game state from file:\n\n%s");
errMsg = _("Failed to load saved game from file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF)
VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203;
@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() {
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
// Display "Save successful" message, except for auto saves
char buf[256];
snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str());
snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str());
GUI::TimedMessageDialog dialog(buf, 1500);
runDialog(dialog);