SCI: fixing workaround from r51353
svn-id: r51355
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1 changed files with 1 additions and 1 deletions
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@ -96,7 +96,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area
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{ GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
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{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
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{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
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{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
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{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
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{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
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{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // sq4cd: called when rummaging in Software Excess bargain bin
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