XEEN: Fixes for encryption and resource offsets in save files

This commit is contained in:
Paul Gilbert 2018-01-14 14:16:58 -05:00
parent a506a8f7eb
commit 700bcc73e1
3 changed files with 44 additions and 14 deletions

View file

@ -88,12 +88,13 @@ void BaseCCArchive::loadIndex(Common::SeekableReadStream &stream) {
void BaseCCArchive::saveIndex(Common::WriteStream &stream) {
// Fill up the data for the index entries into a raw data block
byte *rawIndex = new byte[_index.size() * 8];
byte b;
byte *entryP = rawIndex;
for (uint i = 0; i < _index.size(); ++i, entryP += 8) {
CCEntry &entry = _index[i];
WRITE_LE_UINT16(&entryP[0], entry._id);
WRITE_LE_UINT32(&entryP[2], entry._offset);
WRITE_LE_UINT32(&entryP[2], entry._writeOffset);
WRITE_LE_UINT16(&entryP[5], entry._size);
entryP[7] = 0;
}
@ -101,8 +102,11 @@ void BaseCCArchive::saveIndex(Common::WriteStream &stream) {
// Encrypt the index
int seed = 0xac;
for (uint i = 0; i < _index.size() * 8; ++i, seed += 0x67) {
byte b = (rawIndex[i] - seed) & 0xff;
rawIndex[i] = (byte)((b >> 2) | (b << 6));
b = (rawIndex[i] - seed) & 0xff;
b = (byte)((b >> 2) | (b << 6));
assert(rawIndex[i] == (byte)((((b << 2) | (b >> 6)) + seed) & 0xff));
rawIndex[i] = b;
}
// Write out the number of entries and the encrypted index data
@ -489,19 +493,19 @@ void SaveArchive::save(Common::WriteStream &s) {
_party->synchronize(sPty);
pty.finalize();
// First caclculate file offsets for each resource, since replaced resources
// will shift file offsets for even the succeeding unchanged resources
for (uint idx = 1, pos = _index[0]._offset + _index[0]._size; idx < _index.size(); ++idx) {
_index[idx]._offset = pos;
pos += _index[idx]._size;
// First caclculate new offsets and total filesize
_dataSize = _index.size() * 8 + 2;
for (uint idx = 0; idx < _index.size(); ++idx) {
_index[idx]._writeOffset = (idx == 0) ? _dataSize :
_index[idx - 1]._writeOffset + _index[idx - 1]._size;
_dataSize += _index[idx]._size;
}
// Write out the size of the save archive
_dataSize = _index.back()._offset + _index.back()._size;
s.writeUint32LE(_dataSize);
// Save out the index
saveIndex(s);
SubWriteStream dataStream(&s);
saveIndex(dataStream);
// Save out each resource in turn
for (uint idx = 0; idx < _index.size(); ++idx) {
@ -511,7 +515,8 @@ void SaveArchive::save(Common::WriteStream &s) {
entry->read(data, entry->size());
// Write it out to the savegame
s.write(data, entry->size());
assert(dataStream.pos() == _index[idx]._writeOffset);
dataStream.write(data, entry->size());
delete[] data;
delete entry;
}

View file

@ -64,8 +64,9 @@ struct CCEntry {
uint16 _id;
uint32 _offset;
uint16 _size;
uint32 _writeOffset;
CCEntry() : _id(0), _offset(0), _size(0) {}
CCEntry() : _id(0), _offset(0), _size(0), _writeOffset(0) {}
CCEntry(uint16 id, uint32 offset, uint32 size)
: _id(id), _offset(offset), _size(size) {
}
@ -185,6 +186,30 @@ public:
static bool exists(const Common::String &filename, int ccMode);
};
/**
* SubWriteStream provides a way of compartmentalizing writing to a subsection of
* a file. This is primarily useful for the pos() function which can, for example,
* be used in asserts to ensure writing is being done at the correct offset within
* the bounds of the structure being written.
*/
class SubWriteStream : virtual public Common::WriteStream {
protected:
Common::WriteStream *_parentStream;
uint32 _begin;
DisposeAfterUse::Flag _disposeAfterUse;
public:
SubWriteStream(Common::WriteStream *parentStream) :
_parentStream(parentStream), _begin(parentStream->pos()) {
}
virtual uint32 write(const void *dataPtr, uint32 dataSize) {
return _parentStream->write(dataPtr, dataSize);
}
virtual bool flush() { return _parentStream->flush(); }
virtual void finalize() {}
virtual int32 pos() const { return _parentStream->pos() - _begin; }
};
class StringArray : public Common::StringArray {
public:
StringArray() {}

View file

@ -143,7 +143,7 @@ Common::Error SavesManager::saveGameState(int slot, const Common::String &desc)
Map &map = *g_vm->_map;
map.saveMaze();
// Write the savegame header
XeenSavegameHeader header;
header._saveName = desc;
writeSavegameHeader(out, header);