COMPOSER: game saving/loading now actually works
This commit is contained in:
parent
2b58f42b8c
commit
70220384cd
1 changed files with 4 additions and 4 deletions
|
@ -154,7 +154,6 @@ Common::Error ComposerEngine::loadGameState(int slot) {
|
|||
ser.syncAsByte(_mouseEnabled);
|
||||
ser.syncAsByte(_mouseVisible);
|
||||
ser.syncAsUint16LE(_mouseSpriteId);
|
||||
_dirtyRects.clear();
|
||||
|
||||
for (Common::List<Pipe *>::iterator i = _pipes.begin(); i != _pipes.end(); i++) {
|
||||
delete *i;
|
||||
|
@ -174,10 +173,11 @@ Common::Error ComposerEngine::loadGameState(int slot) {
|
|||
Common::SeekableReadStream *stream = getResource(ID_ANIM, id);
|
||||
Pipe *pipe = new Pipe(stream, id);
|
||||
pipe->setOffset(offset);
|
||||
_pipes.push_back(pipe);
|
||||
_pipes.push_front(pipe);
|
||||
_pipeStreams.push_back(stream);
|
||||
}
|
||||
|
||||
_dirtyRects.clear();
|
||||
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
|
||||
byte palbuf[256 * 3];
|
||||
ser.syncBytes(palbuf, 256 * 3);
|
||||
|
@ -206,7 +206,7 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
|
|||
ser.syncString(_bookGroup);
|
||||
tmp = _libraries.size();
|
||||
ser.syncAsUint32LE(tmp);
|
||||
for (Common::List<Library>::const_iterator i = _libraries.begin(); i != _libraries.end(); i++) {
|
||||
for (Common::List<Library>::const_iterator i = _libraries.reverse_begin(); i != _libraries.end(); i--) {
|
||||
uint16 tmp = (*i)._id;
|
||||
ser.syncAsUint16LE(tmp);
|
||||
}
|
||||
|
@ -280,7 +280,7 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
|
|||
|
||||
tmp = _pipes.size();
|
||||
ser.syncAsUint32LE(tmp);
|
||||
for (Common::List<Pipe *>::const_iterator i = _pipes.begin(); i != _pipes.end(); i++) {
|
||||
for (Common::List<Pipe *>::const_iterator i = _pipes.reverse_begin(); i != _pipes.end(); i--) {
|
||||
uint16 tmp16 = (*i)->id();
|
||||
tmp = (*i)->offset();
|
||||
ser.syncAsUint16LE(tmp16);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue