COMPOSER: game saving/loading now actually works
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parent
2b58f42b8c
commit
70220384cd
1 changed files with 4 additions and 4 deletions
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@ -154,7 +154,6 @@ Common::Error ComposerEngine::loadGameState(int slot) {
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ser.syncAsByte(_mouseEnabled);
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ser.syncAsByte(_mouseEnabled);
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ser.syncAsByte(_mouseVisible);
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ser.syncAsByte(_mouseVisible);
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ser.syncAsUint16LE(_mouseSpriteId);
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ser.syncAsUint16LE(_mouseSpriteId);
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_dirtyRects.clear();
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for (Common::List<Pipe *>::iterator i = _pipes.begin(); i != _pipes.end(); i++) {
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for (Common::List<Pipe *>::iterator i = _pipes.begin(); i != _pipes.end(); i++) {
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delete *i;
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delete *i;
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@ -174,10 +173,11 @@ Common::Error ComposerEngine::loadGameState(int slot) {
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Common::SeekableReadStream *stream = getResource(ID_ANIM, id);
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Common::SeekableReadStream *stream = getResource(ID_ANIM, id);
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Pipe *pipe = new Pipe(stream, id);
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Pipe *pipe = new Pipe(stream, id);
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pipe->setOffset(offset);
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pipe->setOffset(offset);
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_pipes.push_back(pipe);
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_pipes.push_front(pipe);
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_pipeStreams.push_back(stream);
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_pipeStreams.push_back(stream);
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}
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}
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_dirtyRects.clear();
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_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
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_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
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byte palbuf[256 * 3];
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byte palbuf[256 * 3];
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ser.syncBytes(palbuf, 256 * 3);
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ser.syncBytes(palbuf, 256 * 3);
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@ -206,7 +206,7 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
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ser.syncString(_bookGroup);
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ser.syncString(_bookGroup);
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tmp = _libraries.size();
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tmp = _libraries.size();
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ser.syncAsUint32LE(tmp);
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ser.syncAsUint32LE(tmp);
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for (Common::List<Library>::const_iterator i = _libraries.begin(); i != _libraries.end(); i++) {
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for (Common::List<Library>::const_iterator i = _libraries.reverse_begin(); i != _libraries.end(); i--) {
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uint16 tmp = (*i)._id;
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uint16 tmp = (*i)._id;
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ser.syncAsUint16LE(tmp);
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ser.syncAsUint16LE(tmp);
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}
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}
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@ -280,7 +280,7 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
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tmp = _pipes.size();
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tmp = _pipes.size();
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ser.syncAsUint32LE(tmp);
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ser.syncAsUint32LE(tmp);
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for (Common::List<Pipe *>::const_iterator i = _pipes.begin(); i != _pipes.end(); i++) {
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for (Common::List<Pipe *>::const_iterator i = _pipes.reverse_begin(); i != _pipes.end(); i--) {
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uint16 tmp16 = (*i)->id();
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uint16 tmp16 = (*i)->id();
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tmp = (*i)->offset();
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tmp = (*i)->offset();
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ser.syncAsUint16LE(tmp16);
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ser.syncAsUint16LE(tmp16);
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