AGI: Make inner loop handlers consistent
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8271058a45
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702b66a49d
9 changed files with 39 additions and 39 deletions
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@ -295,13 +295,13 @@ int16 SystemUI::askForSavedGameSlot(const char *slotListText) {
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return _savedGameSelectedSlotNr;
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}
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void SystemUI::savedGameSlot_CharPress(int16 newChar) {
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void SystemUI::savedGameSlot_KeyPress(uint16 newKey) {
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int16 slotCount = _savedGameArray.size();
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int16 newUpmostSlotNr = _savedGameUpmostSlotNr;
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int16 newSelectedSlotNr = _savedGameSelectedSlotNr;
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bool slotsScrolled = false;
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switch (newChar) {
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switch (newKey) {
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case AGI_KEY_ENTER:
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_vm->cycleInnerLoopInactive(); // exit savedGameSlot-loop
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return;
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