parent
f98cc6f02e
commit
7038f2f6cf
3 changed files with 7 additions and 7 deletions
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@ -229,12 +229,12 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
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_imuseDigital->stopAllSounds(true);
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#ifdef MACOSX
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sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nHit OK to retry, Cancel to exit", filename, disknum);
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sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
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#else
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sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nHit OK to retry, Cancel to exit", filename, disknum, getGameDataPath());
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sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, getGameDataPath());
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#endif
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result = displayError(true, buf);
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result = displayError("Quit", buf);
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if (result == 2)
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error("Cannot find file: '%s'", filename);
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} else {
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@ -379,7 +379,7 @@ protected:
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public:
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void optionsDialog(); // Used by MainMenuDialog::handleCommand()
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protected:
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char displayError(bool showCancel, const char *message, ...);
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char displayError(const char *altButton, const char *message, ...);
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protected:
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byte _fastMode;
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@ -1434,7 +1434,7 @@ load_game:
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makeSavegameName(filename, _saveLoadSlot, _saveTemporaryState);
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if (!success) {
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displayError(false, errMsg, filename);
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displayError(0, errMsg, filename);
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} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
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// Display "Save successful" message, except for auto saves
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#ifdef __PALM_OS__
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@ -2615,7 +2615,7 @@ void ScummEngine::confirmrestartDialog() {
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}
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}
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char ScummEngine::displayError(bool showCancel, const char *message, ...) {
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char ScummEngine::displayError(const char *altButton, const char *message, ...) {
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#ifdef __PALM_OS__
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char buf[256]; // 1024 is too big overflow the stack
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#else
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@ -2627,7 +2627,7 @@ char ScummEngine::displayError(bool showCancel, const char *message, ...) {
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vsprintf(buf, message, va);
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va_end(va);
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GUI::MessageDialog dialog(buf, "OK");
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GUI::MessageDialog dialog(buf, "OK", altButton);
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return runDialog(dialog);
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}
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