Beginning of support for multiple resolutions.

Makes Zak256 inventory scrolling work.

svn-id: r4227
This commit is contained in:
James Brown 2002-05-07 18:44:34 +00:00
parent e2df4d2b3b
commit 705f304004
5 changed files with 69 additions and 43 deletions

16
gfx.cpp
View file

@ -28,22 +28,22 @@ void Scumm::getGraphicsPerformance()
int i;
for (i = 10; i != 0; i--) {
initScreens(0, 0, 320, 200);
initScreens(0, 0, _realWidth, _realHeight); //ender
}
_vars[VAR_PERFORMANCE_1] = 0; //_scummTimer;
for (i = 10; i != 0; i--) {
setDirtyRange(0, 0, 200);
setDirtyRange(0, 0, _realHeight); //ender
drawDirtyScreenParts();
}
_vars[VAR_PERFORMANCE_2] = 0; //_scummTimer;
if (_gameId == GID_DIG)
initScreens(0, 0, 320, 200);
initScreens(0, 0, _realWidth, _realHeight);
else
initScreens(0, 16, 320, 144);
initScreens(0, 16, _realWidth, 144);
}
void Scumm::initScreens(int a, int b, int w, int h)
@ -56,11 +56,11 @@ void Scumm::initScreens(int a, int b, int w, int h)
}
if (!getResourceAddress(rtBuffer, 4)) {
initVirtScreen(3, 0, 80, 320, 13, false, false);
initVirtScreen(3, 0, 80, _realWidth, 13, false, false);
}
initVirtScreen(0, 0, b, 320, h - b, true, true);
initVirtScreen(1, 0, 0, 320, b, false, false);
initVirtScreen(2, 0, h, 320, 200 - h, false, false);
initVirtScreen(0, 0, b, _realWidth, h - b, true, true);
initVirtScreen(1, 0, 0, _realWidth, b, false, false);
initVirtScreen(2, 0, h, _realWidth, _realHeight - h, false, false); //ender
_screenB = b;
_screenH = h;