DM: Fix 2 GCC warnings, some renaming

This commit is contained in:
Strangerke 2016-09-19 21:45:14 +02:00
parent a60558071d
commit 706b1b27a4
8 changed files with 30 additions and 30 deletions

View file

@ -1828,7 +1828,7 @@ ChampionIndex ChampionMan::getIndexInCell(int16 cell) {
}
void ChampionMan::resetDataToStartGame() {
if (_vm->_gameMode = k0_modeLoadSavedGame) {
if (_vm->_gameMode == kDMModeLoadSavedGame) {
Thing handThing = _leaderHandObject;
if (handThing == Thing::_none) {
_leaderEmptyHanded = true;

View file

@ -137,7 +137,7 @@ DMEngine::DMEngine(OSystem *syst, const DMADGameDescription *desc) : Engine(syst
_engineShouldQuit = false;
_dungeonId = 0;
_gameMode = k0_modeLoadSavedGame;
_gameMode = kDMModeLoadSavedGame;
_restartGameRequest = false;
_stopWaitingForPlayerInput = true;
_gameTimeTicking = false;
@ -205,7 +205,7 @@ Common::Error DMEngine::loadGameState(int slot) {
if (loadgame(slot) != kDMLoadgameFailure) {
_displayMan->fillScreen(kDMColorBlack);
_displayMan->startEndFadeToPalette(_displayMan->_palDungeonView[0]);
_gameMode = k0_modeLoadSavedGame;
_gameMode = kDMModeLoadSavedGame;
startGame();
_restartGameRequest = false;
@ -259,7 +259,7 @@ void DMEngine::initializeGame() {
if (_engineShouldQuit)
return;
if (_gameMode == k0_modeLoadSavedGame) { // if resume was clicked, bring up ScummVM load screen
if (_gameMode == kDMModeLoadSavedGame) { // if resume was clicked, bring up ScummVM load screen
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
saveSlot = dialog->runModalWithCurrentTarget();
delete dialog;
@ -273,7 +273,7 @@ void DMEngine::initializeGame() {
_displayMan->allocateFlippedWallBitmaps();
startGame();
if (_gameMode != k0_modeLoadSavedGame)
if (_gameMode != kDMModeLoadSavedGame)
_moveSens->getMoveResult(Thing::_party, kDMMapXNotOnASquare, 0, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY);
_eventMan->showMouse();
_eventMan->discardAllInput();
@ -312,7 +312,7 @@ void DMEngine::startGame() {
processNewPartyMap(_dungeonMan->_partyMapIndex);
if (_gameMode == k0_modeLoadSavedGame) {
if (_gameMode == kDMModeLoadSavedGame) {
_displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen);
_displayMan->_useByteBoxCoordinates = false;
delay(1);
@ -535,21 +535,21 @@ void DMEngine::processEntrance() {
drawEntrance();
_eventMan->showMouse();
_eventMan->discardAllInput();
_gameMode = k99_modeWaitingOnEntrance;
_gameMode = kDMModeWaitingOnEntrance;
do {
_eventMan->processInput();
if (_engineShouldQuit)
return;
_eventMan->processCommandQueue();
_displayMan->updateScreen();
} while (_gameMode == k99_modeWaitingOnEntrance);
} while (_gameMode == kDMCommandEntranceDrawCredits);
} while (_gameMode == kDMModeWaitingOnEntrance);
} while (_gameMode == kDMModeEntranceDrawCredits);
//Strangerke: CHECKME: Earlier versions were using G0566_puc_Graphic534_Sound01Switch
_sound->play(kDMSoundIndexSwitch, 112, 0x40, 0x40);
delay(20);
_eventMan->showMouse();
if (_gameMode != k0_modeLoadSavedGame)
if (_gameMode != kDMModeLoadSavedGame)
openEntranceDoors();
delete[] _entranceDoorAnimSteps[0];
@ -701,7 +701,7 @@ T0444017:
_displayMan->startEndFadeToPalette(darkBluePalette);
_displayMan->fillScreen(kDMColorBlack);
_displayMan->startEndFadeToPalette(_displayMan->_palDungeonView[0]);
_gameMode = k0_modeLoadSavedGame;
_gameMode = kDMModeLoadSavedGame;
if (loadgame(1) != kDMLoadgameFailure) {
startGame();
_restartGameRequest = false;
@ -891,7 +891,7 @@ void DMEngine::entranceDrawCredits() {
_displayMan->startEndFadeToPalette(_displayMan->_palCredits);
delay(50);
_eventMan->waitForMouseOrKeyActivity();
_gameMode = k202_modeEntranceDrawCredits;
_gameMode = kDMModeEntranceDrawCredits;
}
void DMEngine::fuseSequence() {

View file

@ -129,10 +129,10 @@ enum Cell {
};
enum GameMode {
k0_modeLoadSavedGame = 0, // @ C000_MODE_LOAD_SAVED_GAME
k1_modeLoadDungeon = 1, // @ C001_MODE_LOAD_DUNGEON
k99_modeWaitingOnEntrance = 99, // @ C099_MODE_WAITING_ON_ENTRANCE
k202_modeEntranceDrawCredits = 202 // @ C202_MODE_ENTRANCE_DRAW_CREDITS
kDMModeLoadSavedGame = 0, // @ C000_MODE_LOAD_SAVED_GAME
kDMModeLoadDungeon = 1, // @ C001_MODE_LOAD_DUNGEON
kDMModeWaitingOnEntrance = 99, // @ C099_MODE_WAITING_ON_ENTRANCE
kDMModeEntranceDrawCredits = 202 // @ C202_MODE_ENTRANCE_DRAW_CREDITS
};
enum LoadgameResult {

View file

@ -562,7 +562,7 @@ void DungeonMan::loadDungeonFile(Common::InSaveFile *file) {
50 /* Explosion */
};
if (_vm->_gameMode != k0_modeLoadSavedGame)
if (_vm->_gameMode != kDMModeLoadSavedGame)
decompressDungeonFile();
Common::ReadStream *dunDataStream = nullptr;
@ -587,7 +587,7 @@ void DungeonMan::loadDungeonFile(Common::InSaveFile *file) {
_dungeonFileHeader._thingCounts[i] = dunDataStream->readUint16BE();
// init party position and mapindex
if (_vm->_gameMode != k0_modeLoadSavedGame) {
if (_vm->_gameMode != kDMModeLoadSavedGame) {
uint16 startLoc = _dungeonFileHeader._partyStartLocation;
_partyDir = (Direction)((startLoc >> 10) & 3);
_partyMapX = startLoc & 0x1F;
@ -643,7 +643,7 @@ void DungeonMan::loadDungeonFile(Common::InSaveFile *file) {
_dungeonColumCount = columCount;
uint32 actualSquareFirstThingCount = _dungeonFileHeader._squareFirstThingCount;
if (_vm->_gameMode != k0_modeLoadSavedGame)
if (_vm->_gameMode != kDMModeLoadSavedGame)
_dungeonFileHeader._squareFirstThingCount += 300;
if (!_vm->_restartGameRequest) {
@ -662,7 +662,7 @@ void DungeonMan::loadDungeonFile(Common::InSaveFile *file) {
for (uint16 i = 0; i < actualSquareFirstThingCount; ++i)
_squareFirstThings[i].set(dunDataStream->readUint16BE());
if (_vm->_gameMode != k0_modeLoadSavedGame) {
if (_vm->_gameMode != kDMModeLoadSavedGame) {
for (uint16 i = 0; i < 300; ++i)
_squareFirstThings[actualSquareFirstThingCount + i] = Thing::_none;
}
@ -676,13 +676,13 @@ void DungeonMan::loadDungeonFile(Common::InSaveFile *file) {
for (uint16 i = 0; i < _dungeonFileHeader._textDataWordCount; ++i)
_dungeonTextData[i] = dunDataStream->readUint16BE();
if (_vm->_gameMode != k0_modeLoadSavedGame)
if (_vm->_gameMode != kDMModeLoadSavedGame)
_vm->_timeline->_eventMaxCount = 100;
// load things
for (uint16 thingType = kDMThingTypeDoor; thingType < kDMThingTypeTotal; ++thingType) {
uint16 thingCount = _dungeonFileHeader._thingCounts[thingType];
if (_vm->_gameMode != k0_modeLoadSavedGame)
if (_vm->_gameMode != kDMModeLoadSavedGame)
_dungeonFileHeader._thingCounts[thingType] = MIN((thingType == kDMThingTypeExplosion) ? 768 : 1024, thingCount + additionalThingCounts[thingType]);
uint16 thingStoreWordCount = _thingDataWordCount[thingType];
@ -713,7 +713,7 @@ void DungeonMan::loadDungeonFile(Common::InSaveFile *file) {
}
}
if (_vm->_gameMode != k0_modeLoadSavedGame) {
if (_vm->_gameMode != kDMModeLoadSavedGame) {
if ((thingType == kDMThingTypeGroup) || thingType >= kDMThingTypeProjectile)
_vm->_timeline->_eventMaxCount += _dungeonFileHeader._thingCounts[thingType];

View file

@ -904,12 +904,12 @@ void EventManager::processCommandQueue() {
}
if (cmdType == kDMCommandEntranceEnterDungeon) {
_vm->_gameMode = k1_modeLoadDungeon;
_vm->_gameMode = kDMModeLoadDungeon;
return;
}
if (cmdType == kDMCommandEntranceResume) {
_vm->_gameMode = k0_modeLoadSavedGame;
_vm->_gameMode = kDMModeLoadSavedGame;
return;
}

View file

@ -76,7 +76,7 @@ uint16 GroupMan::toggleFlag(uint16& val, uint16 mask) {
}
void GroupMan::initActiveGroups() {
if (_vm->_gameMode != k0_modeLoadSavedGame)
if (_vm->_gameMode != kDMModeLoadSavedGame)
_maxActiveGroupCount = 60;
if (_activeGroups)

View file

@ -43,7 +43,7 @@
namespace DM {
LoadgameResult DMEngine::loadgame(int16 slot) {
if (slot == -1 && _gameMode == k0_modeLoadSavedGame)
if (slot == -1 && _gameMode == kDMModeLoadSavedGame)
return kDMLoadgameFailure;
bool fadePalette = true;
@ -59,7 +59,7 @@ LoadgameResult DMEngine::loadgame(int16 slot) {
uint16 _dungeonId;
} dmSaveHeader;
if (_gameMode != k0_modeLoadSavedGame) {
if (_gameMode != kDMModeLoadSavedGame) {
//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true);
_restartGameAllowed = false;
_championMan->_partyChampionCount = 0;
@ -123,7 +123,7 @@ LoadgameResult DMEngine::loadgame(int16 slot) {
_dungeonMan->loadDungeonFile(file);
delete file;
if (_gameMode != k0_modeLoadSavedGame) {
if (_gameMode != kDMModeLoadSavedGame) {
_timeline->initTimeline();
_groupMan->initActiveGroups();

View file

@ -110,7 +110,7 @@ Timeline::~Timeline() {
void Timeline::initTimeline() {
_events = new TimelineEvent[_eventMaxCount];
_timeline = new uint16[_eventMaxCount];
if (_vm->_gameMode != k0_modeLoadSavedGame) {
if (_vm->_gameMode != kDMModeLoadSavedGame) {
for (int16 i = 0; i < _eventMaxCount; ++i)
_events[i]._type = k0_TMEventTypeNone;
_eventCount = 0;