free movement may not be necessary for now, but doing it is trivial, so why not. Still this code is horribly inefficient :-/.
svn-id: r7229
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1 changed files with 36 additions and 31 deletions
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@ -194,38 +194,43 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int
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void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
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if ((dx == 0) && (dy == 0))
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return;
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if (dx == 0) {
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// vertical movement
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if (dy > 0) {
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// move down
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// copy from bottom to top
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for (int y = height - 1; y >= dy; y--)
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copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
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} else {
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// move up
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// copy from top to bottom
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for (int y = 0; y < height + dx; y++)
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copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
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}
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} else if (dy == 0) {
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// horizontal movement
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if (dx > 0) {
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// move right
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// copy from right to left
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for (int x = _screenWidth - 1; x >= dx; x--)
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copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
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} else {
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// move left
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// copy from left to right
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for (int x = 0; x < _screenWidth; x++)
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copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
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}
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} else {
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// free movement
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// not neccessary for now
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// Short circuit check - do we have to do anything anyway?
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if ((dx == 0 && dy == 0) || height <= 0)
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return;
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int x, y;
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// We'll have to do a full screen redraw anyway, so set the flag.
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_forceFull = true;
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// Hide the mouse
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if (_mouseDrawn)
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undraw_mouse();
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// FIXME - calling copy rect repeatedly is horribly inefficient, as it (un)locks the surface repeatedly
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// and it performs unneeded clipping checks etc.
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// vertical movement
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if (dy > 0) {
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// move down - copy from bottom to top
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for (y = height - 1; y >= dy; y--)
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copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
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} else if (dy < 0) {
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// move up - copy from top to bottom
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for (y = 0; y < height + dx; y++)
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copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
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}
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// horizontal movement
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if (dx > 0) {
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// move right - copy from right to left
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for (x = _screenWidth - 1; x >= dx; x--)
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copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
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} else if (dx < 0) {
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// move left - copy from left to right
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for (x = 0; x < _screenWidth; x++)
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copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
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}
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}
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