STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers
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16 changed files with 64 additions and 35 deletions
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@ -148,7 +148,7 @@ bool StarTrekEngine::loadGame(int slot) {
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Actor *a = &_actorList[i];
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if (a->spriteDrawn) {
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if (a->animType != 1)
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a->animFile = loadFile(a->animFilename + ".anm");
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a->animFile = SharedPtr<Common::MemoryReadStreamEndian>(loadFile(a->animFilename + ".anm"));
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_gfx->addSprite(&a->sprite);
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a->sprite.setBitmap(loadAnimationFrame(a->bitmapFilename, a->scale));
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}
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