STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers

This commit is contained in:
Filippos Karapetis 2019-06-10 01:52:35 +03:00
parent 3f7f1a2410
commit 709d606e01
16 changed files with 64 additions and 35 deletions

View file

@ -148,7 +148,7 @@ bool StarTrekEngine::loadGame(int slot) {
Actor *a = &_actorList[i];
if (a->spriteDrawn) {
if (a->animType != 1)
a->animFile = loadFile(a->animFilename + ".anm");
a->animFile = SharedPtr<Common::MemoryReadStreamEndian>(loadFile(a->animFilename + ".anm"));
_gfx->addSprite(&a->sprite);
a->sprite.setBitmap(loadAnimationFrame(a->bitmapFilename, a->scale));
}