Added comment on how Sam & Max uses one of the current unimplemented
opcodes. svn-id: r8456
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@ -2600,6 +2600,22 @@ void Scumm_v6::o6_kernelSetFunctions() {
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warning("stub o6_kernelSetFunctions_114()");
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break;
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case 117:
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// Sam & Max uses this opcode in script-43, right
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// before a screensaver is selected. Perhaps it's
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// supposed to turn off all (other) animations, because
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// some of the screensavers look really stupid in some
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// rooms, e.g. outside the Tunnel of Love, when parts
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// of the screen are being redrawn all the time.
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//
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// But if so, how are the animations turn back on again
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// afterwards? My only possible clue is that when the
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// screensaver is turned off, the VAR_TIMER_NEXT
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// variable is set to 6. But maybe that's unrelated.
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//
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// Sam & Max uses variable 132 to specify the number of
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// minutes of inactivity (no mouse movements) before
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// starting the screensaver, so setting it to 0 will
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// help in debugging.
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warning("stub o6_kernelSetFunctions_117()");
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break;
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case 119:
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