Added comment on how Sam & Max uses one of the current unimplemented

opcodes.

svn-id: r8456
This commit is contained in:
Torbjörn Andersson 2003-06-13 06:45:05 +00:00
parent 9d76540e75
commit 70f3302a88

View file

@ -2600,6 +2600,22 @@ void Scumm_v6::o6_kernelSetFunctions() {
warning("stub o6_kernelSetFunctions_114()");
break;
case 117:
// Sam & Max uses this opcode in script-43, right
// before a screensaver is selected. Perhaps it's
// supposed to turn off all (other) animations, because
// some of the screensavers look really stupid in some
// rooms, e.g. outside the Tunnel of Love, when parts
// of the screen are being redrawn all the time.
//
// But if so, how are the animations turn back on again
// afterwards? My only possible clue is that when the
// screensaver is turned off, the VAR_TIMER_NEXT
// variable is set to 6. But maybe that's unrelated.
//
// Sam & Max uses variable 132 to specify the number of
// minutes of inactivity (no mouse movements) before
// starting the screensaver, so setting it to 0 will
// help in debugging.
warning("stub o6_kernelSetFunctions_117()");
break;
case 119: