diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp index be8f1aaa0ce..44189075b17 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.cpp +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -777,7 +777,7 @@ void ScalpelUserInterface::doEnvControl() { } else if ((found == 1 && events._released) || _key == 'L') { saves._envMode = SAVEMODE_LOAD; if (_selector != -1) { - saves.loadGame(_selector + 1); + saves.loadGame(_selector); } } else if ((found == 2 && events._released) || _key == 'S') { saves._envMode = SAVEMODE_SAVE; @@ -786,7 +786,7 @@ void ScalpelUserInterface::doEnvControl() { _oldSelector = _selector; if (saves.promptForDescription(_selector)) { - saves.saveGame(_selector + 1, saves._savegames[_selector]); + saves.saveGame(_selector, saves._savegames[_selector]); banishWindow(1); _windowBounds.top = CONTROLS_Y1; @@ -950,14 +950,14 @@ void ScalpelUserInterface::doEnvControl() { if (_selector != -1) { // Are we already in Load mode? if (saves._envMode == SAVEMODE_LOAD) { - saves.loadGame(_selector + 1); + saves.loadGame(_selector); } else if (saves._envMode == SAVEMODE_SAVE || saves.isSlotEmpty(_selector)) { // We're already in save mode, or pointing to an empty save slot if (saves.checkGameOnScreen(_selector)) _oldSelector = _selector; if (saves.promptForDescription(_selector)) { - saves.saveGame(_selector + 1, saves._savegames[_selector]); + saves.saveGame(_selector, saves._savegames[_selector]); banishWindow(); _windowBounds.top = CONTROLS_Y1; _key = _oldKey = -1;