SUPERNOVA: Mark intentional fallthrough in switch
This commit is contained in:
parent
4c857e1706
commit
713d13e7ad
1 changed files with 1 additions and 0 deletions
|
@ -895,6 +895,7 @@ void GameManager::telomat(int nr) {
|
|||
_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
|
||||
wait2(10);
|
||||
}
|
||||
// fallthrough
|
||||
case Common::KEYCODE_ESCAPE:
|
||||
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
||||
_vm->renderRoom(*_currentRoom);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue