SUPERNOVA: Mark intentional fallthrough in switch

This commit is contained in:
Thierry Crozat 2018-01-31 21:09:10 +00:00
parent 4c857e1706
commit 713d13e7ad

View file

@ -895,6 +895,7 @@ void GameManager::telomat(int nr) {
_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
wait2(10);
}
// fallthrough
case Common::KEYCODE_ESCAPE:
_vm->renderBox(0, 0, 320, 200, kColorBlack);
_vm->renderRoom(*_currentRoom);