SUPERNOVA: Mark intentional fallthrough in switch
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@ -895,6 +895,7 @@ void GameManager::telomat(int nr) {
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_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
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_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
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wait2(10);
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wait2(10);
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}
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}
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// fallthrough
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case Common::KEYCODE_ESCAPE:
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case Common::KEYCODE_ESCAPE:
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_vm->renderBox(0, 0, 320, 200, kColorBlack);
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_vm->renderBox(0, 0, 320, 200, kColorBlack);
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_vm->renderRoom(*_currentRoom);
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_vm->renderRoom(*_currentRoom);
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