ENGINES: Begin class renaming of ME & AME

- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
This commit is contained in:
aryanrawlani28 2020-10-02 11:16:09 +05:30 committed by Eugene Sandulenko
parent c48719404a
commit 71a820caff
17 changed files with 91 additions and 91 deletions

View file

@ -784,7 +784,7 @@ static void listGames() {
const PluginList &plugins = EngineMan.getPlugins();
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
const MetaEngine &metaengine = (*iter)->get<MetaEngine>();
const MetaEngineStatic &metaengine = (*iter)->get<MetaEngineStatic>();
PlainGameList list = metaengine.getSupportedGames();
for (PlainGameList::const_iterator v = list.begin(); v != list.end(); ++v) {
@ -800,7 +800,7 @@ static void listEngines() {
const PluginList &plugins = EngineMan.getPlugins();
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) {
const MetaEngine &metaEngine = (*iter)->get<MetaEngine>();
const MetaEngineStatic &metaEngine = (*iter)->get<MetaEngineStatic>();
printf("%-15s %s\n", metaEngine.getEngineId(), metaEngine.getName());
}
}
@ -907,10 +907,10 @@ static Common::Error listSaves(const Common::String &singleTarget) {
}
}
const MetaEngineConnect &metaEngine = enginePlugin->get<MetaEngineConnect>();
const MetaEngine &metaEngine = enginePlugin->get<MetaEngine>();
Common::String qualifiedGameId = buildQualifiedGameName(game.engineId, game.gameId);
if (!metaEngine.hasFeature(MetaEngineConnect::kSupportsListSaves)) {
if (!metaEngine.hasFeature(MetaEngine::kSupportsListSaves)) {
// If the target was specified, treat this as an error, and otherwise skip it.
if (!singleTarget.empty())
// TODO: Include more info about the target (desc, engine name, ...) ???