Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.

Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.

svn-id: r28046
This commit is contained in:
David Corrales 2007-07-12 17:58:15 +00:00
parent c1961f1f76
commit 720c974faf
10 changed files with 126 additions and 41 deletions

View file

@ -180,29 +180,19 @@ Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename)
return wrapInSaveFile(sf);
}
void DefaultSaveFileManager::listSavefiles(const char *prefix , bool *marks, int num) {
Common::StringList DefaultSaveFileManager::listSavefiles(const char *regex) {
FilesystemNode savePath(getSavePath());
FSList savefiles;
Common::String search(prefix);
search = search + '*'; //match all files that start with the given prefix. += causes a strange bug.
assert(marks);
memset(marks, false, num * sizeof(bool)); //assume no savegames for this title
Common::StringList results;
Common::String search(regex);
if(savePath.lookupFile(savefiles, savePath, search, false, true)) {
char slot[2];
int slotNum;
for(FSList::const_iterator file = savefiles.begin(); file != savefiles.end(); file++) {
//TODO: check if this is the behavior for all engines
//Obtain the last 2 digits of the filename, since they correspond to the save slot
slot[0] = file->getName()[file->getName().size()-2];
slot[1] = file->getName()[file->getName().size()-1];
slotNum = atoi(slot);
if(slotNum >= 0 && slotNum < num)
marks[slotNum] = true; //mark this slot as valid
results.push_back(file->getPath());
}
}
return results;
}
#endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)

View file

@ -28,12 +28,13 @@
#include "common/stdafx.h"
#include "common/savefile.h"
#include "common/str.h"
class DefaultSaveFileManager : public Common::SaveFileManager {
public:
virtual Common::OutSaveFile *openForSaving(const char *filename);
virtual Common::InSaveFile *openForLoading(const char *filename);
virtual void listSavefiles(const char *prefix, bool *marks, int num);
virtual Common::StringList listSavefiles(const char *regex);
};
#endif

View file

@ -30,6 +30,7 @@
#include "common/noncopyable.h"
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/str.h"
namespace Common {
@ -94,12 +95,11 @@ public:
virtual InSaveFile *openForLoading(const char *filename) = 0;
/**
* Request a list of available savegames with a given prefix.
* TODO: Document this better!
* TODO: Or even replace it with a better API. For example, one that
* Request a list of available savegames with a given regex.
* @param regex Regular expression to match. Wildcards like * or ? are available.
* returns a list of strings for all present file names.
*/
virtual void listSavefiles(const char *prefix , bool *marks, int num) = 0;
virtual Common::StringList listSavefiles(const char *regex) = 0;
/**
* Get the path to the save game directory.

View file

@ -38,12 +38,28 @@ namespace AGOS {
int AGOSEngine::countSaveGames() {
Common::InSaveFile *f;
Common::StringList filenames;
uint i = 1;
char slot[3];
int slotNum;
bool marks[256];
char *prefix = genSaveName(998);
prefix[strlen(prefix)-3] = '\0';
_saveFileMan->listSavefiles(prefix, marks, 256);
prefix[strlen(prefix)-3] = '*';
prefix[strlen(prefix)-2] = '\0';
memset(marks, false, 256 * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(prefix);
for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
//Obtain the last 3 digits of the filename, since they correspond to the save slot
slot[0] = file->c_str()[file->size()-3];
slot[1] = file->c_str()[file->size()-2];
slot[2] = file->c_str()[file->size()-1];
slotNum = atoi(slot);
if(slotNum >= 0 && slotNum < 256)
marks[slotNum] = true; //mark this slot as valid
}
while (i < 256) {
if (marks[i] &&
@ -53,6 +69,7 @@ int AGOSEngine::countSaveGames() {
} else
break;
}
return i;
}

View file

@ -317,11 +317,28 @@ void QueenEngine::makeGameStateName(uint16 slot, char *buf) {
}
void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
char filename[20];
makeGameStateName(0, filename);
filename[strlen(filename) - 2] = 0;
char prefix[20];
makeGameStateName(0, prefix);
prefix[strlen(prefix) - 2] = '*';
prefix[strlen(prefix) - 1] = 0;
bool marks[SAVESTATE_MAX_NUM];
_saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
char slot[2];
int slotNum;
Common::StringList filenames;
memset(marks, false, SAVESTATE_MAX_NUM * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(prefix);
for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
//Obtain the last 2 digits of the filename, since they correspond to the save slot
slot[0] = file->c_str()[file->size()-2];
slot[1] = file->c_str()[file->size()-1];
slotNum = atoi(slot);
if(slotNum >= 0 && slotNum < SAVESTATE_MAX_NUM)
marks[slotNum] = true; //mark this slot as valid
}
for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
if (marks[i]) {
GameStateHeader header;

View file

@ -112,13 +112,31 @@ uint SagaEngine::getNewSaveSlotNumber() {
}
void SagaEngine::fillSaveList() {
assert(_saveMarks);
int i;
Common::InSaveFile *in;
Common::StringList filenames;
char slot[2];
int slotNum;
char *name;
name = calcSaveFileName(MAX_SAVES);
name[strlen(name) - 2] = 0;
_saveFileMan->listSavefiles(name, _saveMarks, MAX_SAVES);
name[strlen(name) - 2] = '*';
name[strlen(name) - 1] = 0;
memset(_saveMarks, false, MAX_SAVES * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(name);
for(Common::StringList::iterator file = filenames.begin(); file != filenames.end(); file++){
//Obtain the last 2 digits of the filename, since they correspond to the save slot
slot[0] = file->c_str()[file->size()-2];
slot[1] = file->c_str()[file->size()-1];
slotNum = atoi(slot);
if(slotNum >= 0 && slotNum < MAX_SAVES)
_saveMarks[slotNum] = true; //mark this slot as valid
}
_saveFilesMaxCount = 0;
for (i = 0; i < MAX_SAVES; i++) {

View file

@ -427,10 +427,10 @@ void SaveLoadChooser::updateInfos() {
#pragma mark -
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
// Get savegame names
Common::StringList l;
// Get savegame descriptions
Common::StringList descriptions;
char name[32];
uint i = saveMode ? 1 : 0;
uint i = saveMode ? 1 : 0; //the autosave is on slot #0
bool avail_saves[81];
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
@ -439,10 +439,10 @@ Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
scumm->getSavegameName(i, name);
else
name[0] = 0;
l.push_back(name);
descriptions.push_back(name);
}
return l;
return descriptions;
}
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)

View file

@ -384,10 +384,28 @@ void ScummEngine::makeSavegameName(char *out, int slot, bool temporary) {
}
void ScummEngine::listSavegames(bool *marks, int num) {
assert(marks);
char prefix[256];
char slot[2];
int slotNum;
Common::StringList filenames;
makeSavegameName(prefix, 99, false);
prefix[strlen(prefix)-2] = 0;
_saveFileMan->listSavefiles(prefix, marks, num);
prefix[strlen(prefix)-2] = '*';
prefix[strlen(prefix)-1] = 0;
memset(marks, false, num * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(prefix);
for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
//Obtain the last 2 digits of the filename, since they correspond to the save slot
slot[0] = file->c_str()[file->size()-2];
slot[1] = file->c_str()[file->size()-1];
slotNum = atoi(slot);
if(slotNum >= 0 && slotNum < num)
marks[slotNum] = true; //mark this slot as valid
}
}
bool ScummEngine::getSavegameName(int slot, char *desc) {

View file

@ -398,7 +398,7 @@ void ToucheEngine::readGameStateDescription(int num, char *description, int len)
void ToucheEngine::generateGameStateFileName(int num, char *dst, int len, bool prefixOnly) const {
if (prefixOnly) {
snprintf(dst, len, "%s.", _targetName.c_str());
snprintf(dst, len, "%s.*", _targetName.c_str());
} else {
snprintf(dst, len, "%s.%d", _targetName.c_str(), num);
}

View file

@ -370,9 +370,33 @@ void ToucheEngine::handleOptions(int forceDisplay) {
setupMenu(menuData.mode, &menuData);
curMode = menuData.mode;
if (menuData.mode == kMenuLoadStateMode || menuData.mode == kMenuSaveStateMode) {
assert(menuData.saveLoadMarks);
char gameStateFileName[16];
generateGameStateFileName(999, gameStateFileName, 15, true);
_saveFileMan->listSavefiles(gameStateFileName, menuData.saveLoadMarks, 100);
char slot[2];
int slotNum;
Common::StringList filenames;
memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(gameStateFileName);
for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
//Obtain the last 1 or 2 digits of the filename, since they correspond to the save slot
//This engine can save games either with one or two digits, hence the additional if statement
slot[0] = file->c_str()[file->size()-2];
slot[1] = file->c_str()[file->size()-1];
if(!atoi(&slot[0])){
slotNum = atoi(&slot[1]);
} else {
slotNum = atoi(slot);
}
if(slotNum >= 0 && slotNum < 100)
menuData.saveLoadMarks[slotNum] = true; //mark this slot as valid
}
for (int i = 0; i < 100; ++i) {
menuData.saveLoadDescriptionsTable[i][0] = 0;
if (menuData.saveLoadMarks[i]) {