LAB: Refactor to use Engine debugger
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ce9bf175a5
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72d0d84be2
4 changed files with 1 additions and 13 deletions
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@ -90,7 +90,6 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_roomsFound = nullptr;
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_specialLocks = nullptr;
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_utils = nullptr;
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_console = nullptr;
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_journalBackImage = nullptr;
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_lastTooLong = false;
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@ -154,7 +153,6 @@ LabEngine::~LabEngine() {
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delete _graphics;
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delete _specialLocks;
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delete _utils;
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delete _console;
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delete _journalBackImage;
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}
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@ -172,7 +170,7 @@ Common::Error LabEngine::run() {
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_anim = new Anim(this);
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_specialLocks = new SpecialLocks(this);
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_utils = new Utils(this);
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_console = new Console(this);
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setDebugger(new Console(this));
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_journalBackImage = new Image(this);
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go();
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