LAB: Refactor to use Engine debugger

This commit is contained in:
Paul Gilbert 2020-02-08 22:00:02 -08:00 committed by Filippos Karapetis
parent ce9bf175a5
commit 72d0d84be2
4 changed files with 1 additions and 13 deletions

View file

@ -90,7 +90,6 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_roomsFound = nullptr;
_specialLocks = nullptr;
_utils = nullptr;
_console = nullptr;
_journalBackImage = nullptr;
_lastTooLong = false;
@ -154,7 +153,6 @@ LabEngine::~LabEngine() {
delete _graphics;
delete _specialLocks;
delete _utils;
delete _console;
delete _journalBackImage;
}
@ -172,7 +170,7 @@ Common::Error LabEngine::run() {
_anim = new Anim(this);
_specialLocks = new SpecialLocks(this);
_utils = new Utils(this);
_console = new Console(this);
setDebugger(new Console(this));
_journalBackImage = new Image(this);
go();