AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
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3 changed files with 43 additions and 1 deletions
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@ -281,6 +281,10 @@ Common::Point GraphicManager::drawArc(Graphics::Surface &surface, int16 x, int16
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return endPoint;
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}
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void GraphicManager::drawDot(int x, int y, Color color) {
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*(byte *)_surface.getBasePtr(x, y) = color;
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}
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void GraphicManager::drawLine(int x1, int y1, int x2, int y2, int penX, int penY, Color color) {
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_surface.drawThickLine(x1, y1, x2, y2, penX, penY, color);
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}
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