COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698)

* WINTERMUTE: Add detection for "The Driller Incident"

"The Driller Incident" is a small freeware game for Wintermute,
avaliable in English and Russian: http://questzone.ru/enzi/files/1645

* WINTERMUTE: Add detection table for "One Helluva Day" demo

"One Helluva Day" is a point-and-click adventure demo in English / Czech
/ Russian.
Free download:
https://store.steampowered.com/app/603680/One_helluva_day/

* WINTERMUTE: Support CHARSET property for TT fonts

"// we don't need this anymore" was a mistake =)

Surely, most Wintermute games are either designed for 1252 language
(DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType
fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use
CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc),
which meen this conversion is not needed for those games.

However, there are some games that explicitly states CHARSET=10 (driller
(RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as
Russian)) and there are some games with CHARSET=1 with non-1252 in mind
(bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251),
kulivocko (CZ_CZE excepts 1250)).

This fixes text in some games: bookofgron, carolreed4, driller, kulivocko,
oknytt, onehelluvaday.

* WINTERMUTE: Break savegame compatibility

sizeof(BaseFontTT) was changed, so let's break savegame compatibility

* COMMON: Add conversion tables for win1253 and win1257

* COMMON: Add string conversion from U32String back to Common::String

convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8
convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through
conversion table for single-byte encodings

* WINTERMUTE: Use Common::convert functions for non-UTF charsets

* WINTERMUTE: Fix whitespaces at detection tables

* WINTERMUTE: Add TODO comments
This commit is contained in:
lolbot-iichan 2019-06-30 16:45:46 +03:00 committed by Filippos Karapetis
parent 1276a4d6d7
commit 747ace78fc
9 changed files with 318 additions and 70 deletions

View file

@ -428,7 +428,13 @@ void U32String::initWithCStr(const char *str, uint32 len) {
_str[len] = 0;
}
// This is a quick and dirty converter.
// //TODO: This is a quick and dirty converter. Refactoring needed:
// 1. This version is unsafe! There are no checks for end of buffer
// near i++ operations.
// 2. Original version has an option for performing strict / nonstrict
// conversion for the 0xD800...0xDFFF interval
// 3. Original version returns a result code. This version does NOT
// insert 'FFFD' on errors & does not inform caller on any errors
//
// More comprehensive one lives in wintermute/utils/convert_utf.cpp
U32String convertUtf8ToUtf32(const String &str) {
@ -461,6 +467,64 @@ U32String convertUtf8ToUtf32(const String &str) {
return u32str;
}
// //TODO: This is a quick and dirty converter. Refactoring needed:
// 1. Original version is more effective.
// This version features buffer = (char)(...) + buffer; pattern that causes
// unnecessary copying and reallocations, original code works with raw bytes
// 2. Original version has an option for performing strict / nonstrict
// conversion for the 0xD800...0xDFFF interval
// 3. Original version returns a result code. This version inserts '0xFFFD' if
// character does not fit in 4 bytes & does not inform caller on any errors
//
// More comprehensive one lives in wintermute/utils/convert_utf.cpp
String convertUtf32ToUtf8(const U32String &u32str) {
static const uint8 firstByteMark[5] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0 };
Common::String str;
uint i = 0;
while (i < u32str.size()) {
unsigned short bytesToWrite = 0;
const uint32 byteMask = 0xBF;
const uint32 byteMark = 0x80;
uint32 ch = u32str[i++];
if (ch < (uint32)0x80) {
bytesToWrite = 1;
} else if (ch < (uint32)0x800) {
bytesToWrite = 2;
} else if (ch < (uint32)0x10000) {
bytesToWrite = 3;
} else if (ch <= 0x0010FFFF) {
bytesToWrite = 4;
} else {
bytesToWrite = 3;
ch = 0x0000FFFD;
}
Common::String buffer;
switch (bytesToWrite) {
case 4:
buffer = (char)((ch | byteMark) & byteMask);
ch >>= 6;
// fallthrough
case 3:
buffer = (char)((ch | byteMark) & byteMask) + buffer;
ch >>= 6;
// fallthrough
case 2:
buffer = (char)((ch | byteMark) & byteMask) + buffer;
ch >>= 6;
// fallthrough
case 1:
buffer = (char)(ch | firstByteMark[bytesToWrite]) + buffer;
}
str += buffer;
}
return str;
}
static const uint32 g_windows1250ConversionTable[] = {0x20AC, 0x0081, 0x201A, 0x0083, 0x201E, 0x2026, 0x2020, 0x2021,
0x0088, 0x2030, 0x0160, 0x2039, 0x015A, 0x0164, 0x017D, 0x0179,
0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
@ -512,6 +576,23 @@ static const uint32 g_windows1252ConversionTable[] = {0x20AC, 0x0081, 0x201A, 0x
0x00F0, 0x00F1, 0x00F2, 0x00F3, 0x00F4, 0x00F5, 0x00F6, 0x00F7,
0x00F8, 0x00F9, 0x00FA, 0x00FB, 0x00FC, 0x00FD, 0x00FE, 0x00FF};
static const uint32 g_windows1253ConversionTable[] = {0x20AC, 0x0081, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021,
0x0088, 0x2030, 0x008A, 0x2039, 0x008C, 0x008D, 0x008E, 0x008F,
0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x0098, 0x2122, 0x009A, 0x203A, 0x009C, 0x009D, 0x009E, 0x009F,
0x00A0, 0x0385, 0x0386, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7,
0x00A8, 0x00A9, 0x00AA, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x2015,
0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x0384, 0x00B5, 0x00B6, 0x00B7,
0x0388, 0x0389, 0x038A, 0x00BB, 0x038C, 0x00BD, 0x038E, 0x038F,
0x0390, 0x0391, 0x0392, 0x0393, 0x0394, 0x0395, 0x0396, 0x0397,
0x0398, 0x0399, 0x039A, 0x039B, 0x039C, 0x039D, 0x039E, 0x039F,
0x03A0, 0x03A1, 0x00D2, 0x03A3, 0x03A4, 0x03A5, 0x03A6, 0x03A7,
0x03A8, 0x03A9, 0x03AA, 0x03AB, 0x03AC, 0x03AD, 0x03AE, 0x03AF,
0x03B0, 0x03B1, 0x03B2, 0x03B3, 0x03B4, 0x03B5, 0x03B6, 0x03B7,
0x03B8, 0x03B9, 0x03BA, 0x03BB, 0x03BC, 0x03BD, 0x03BE, 0x03BF,
0x03C0, 0x03C1, 0x03C2, 0x03C3, 0x03C4, 0x03C5, 0x03C6, 0x03C7,
0x03C8, 0x03C9, 0x03CA, 0x03CB, 0x03CC, 0x03CD, 0x03CE, 0x00FF};
static const uint32 g_windows1255ConversionTable[] = {0x20AC, 0x0081, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021,
0x02C6, 0x2030, 0x008A, 0x2039, 0x008C, 0x008D, 0x008E, 0x008F,
0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
@ -529,6 +610,23 @@ static const uint32 g_windows1255ConversionTable[] = {0x20AC, 0x0081, 0x201A, 0x
0x05E0, 0x05E1, 0x05E2, 0x05E3, 0x05E4, 0x05E5, 0x05E6, 0x05E7,
0x05E8, 0x05E9, 0x05EA, 0x00FB, 0x00FC, 0x200E, 0x200F, 0x00FF};
static const uint32 g_windows1257ConversionTable[] = {0x20AC, 0x0081, 0x201A, 0x0083, 0x201E, 0x2026, 0x2020, 0x2021,
0x0088, 0x2030, 0x008A, 0x2039, 0x008C, 0x00A8, 0x02C7, 0x00B8,
0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x0098, 0x2122, 0x009A, 0x203A, 0x009C, 0x00AF, 0x02DB, 0x009F,
0x00A0, 0x00A1, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7,
0x00D8, 0x00A9, 0x0156, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x00C6,
0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x00B6, 0x00B7,
0x00F8, 0x00B9, 0x0157, 0x00BB, 0x00BC, 0x00BD, 0x00BE, 0x00E6,
0x0104, 0x012E, 0x0100, 0x0106, 0x00C4, 0x00C5, 0x0118, 0x0112,
0x010C, 0x00C9, 0x0179, 0x0116, 0x0122, 0x0136, 0x012A, 0x013B,
0x0160, 0x0143, 0x0145, 0x00D3, 0x014C, 0x00D5, 0x00D6, 0x00D7,
0x0172, 0x0141, 0x015A, 0x016A, 0x00DC, 0x017B, 0x017D, 0x00DF,
0x0105, 0x012F, 0x0101, 0x0107, 0x00E4, 0x00E5, 0x0119, 0x0113,
0x010D, 0x00E9, 0x017A, 0x0117, 0x0123, 0x0137, 0x012B, 0x013C,
0x0161, 0x0144, 0x0146, 0x00F3, 0x014D, 0x00F5, 0x00F6, 0x00F7,
0x0173, 0x0142, 0x015B, 0x016B, 0x00FC, 0x017C, 0x017E, 0x02D9};
U32String convertToU32String(const char *str, CodePage page) {
const String string(str);
if (page == kUtf8) {
@ -554,9 +652,15 @@ U32String convertToU32String(const char *str, CodePage page) {
case kWindows1252:
unicodeString += g_windows1252ConversionTable[index];
break;
case kWindows1253:
unicodeString += g_windows1253ConversionTable[index];
break;
case kWindows1255:
unicodeString += g_windows1255ConversionTable[index];
break;
case kWindows1257:
unicodeString += g_windows1257ConversionTable[index];
break;
default:
break;
}
@ -564,4 +668,54 @@ U32String convertToU32String(const char *str, CodePage page) {
return unicodeString;
}
String convertFromU32String(const U32String &string, CodePage page) {
if (page == kUtf8) {
return convertUtf32ToUtf8(string);
}
const uint32 *conversionTable = NULL;
switch (page) {
case kWindows1250:
conversionTable = g_windows1250ConversionTable;
break;
case kWindows1251:
conversionTable = g_windows1251ConversionTable;
break;
case kWindows1252:
conversionTable = g_windows1252ConversionTable;
break;
case kWindows1253:
conversionTable = g_windows1253ConversionTable;
break;
case kWindows1255:
conversionTable = g_windows1255ConversionTable;
break;
case kWindows1257:
conversionTable = g_windows1257ConversionTable;
break;
default:
break;
}
String charsetString;
for (uint i = 0; i < string.size(); ++i) {
if (string[i] <= 0x7F) {
charsetString += string[i];
continue;
}
if (!conversionTable) {
continue;
}
for (uint j = 0; j < 128; ++j) {
if (conversionTable[j] == string[i]) {
charsetString += (char)(j + 0x80);
break;
}
}
}
return charsetString;
}
} // End of namespace Common

View file

@ -218,16 +218,20 @@ private:
};
U32String convertUtf8ToUtf32(const String &str);
String convertUtf32ToUtf8(const U32String &str);
enum CodePage {
kUtf8,
kWindows1250,
kWindows1251,
kWindows1252,
kWindows1255
kWindows1253,
kWindows1255,
kWindows1257
};
U32String convertToU32String(const char *str, CodePage page = kUtf8);
String convertFromU32String(const U32String &str, CodePage page = kUtf8);
} // End of namespace Common

View file

@ -48,6 +48,7 @@ IMPLEMENT_PERSISTENT(BaseFontTT, false)
BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) {
_fontHeight = 12;
_isBold = _isItalic = _isUnderline = _isStriked = false;
_charset = CHARSET_ANSI;
_fontFile = nullptr;
_font = nullptr;
@ -116,7 +117,7 @@ int BaseFontTT::getTextWidth(const byte *text, int maxLength) {
if (_gameRef->_textEncoding == TEXT_UTF8) {
textStr = StringUtil::utf8ToWide((const char *)text);
} else {
textStr = StringUtil::ansiToWide((const char *)text);
textStr = StringUtil::ansiToWide((const char *)text, _charset);
}
if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
@ -137,7 +138,7 @@ int BaseFontTT::getTextHeight(const byte *text, int width) {
if (_gameRef->_textEncoding == TEXT_UTF8) {
textStr = StringUtil::utf8ToWide((const char *)text);
} else {
textStr = StringUtil::ansiToWide((const char *)text);
textStr = StringUtil::ansiToWide((const char *)text, _charset);
}
@ -162,7 +163,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
if (_gameRef->_textEncoding == TEXT_UTF8) {
textStr = StringUtil::utf8ToWide((const char *)text);
} else {
textStr = StringUtil::ansiToWide((const char *)text);
textStr = StringUtil::ansiToWide((const char *)text, _charset);
}
if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
@ -412,7 +413,7 @@ bool BaseFontTT::loadBuffer(char *buffer) {
break;
case TOKEN_CHARSET:
// we don't need this anymore
parser.scanStr(params, "%d", &_charset);
break;
case TOKEN_COLOR: {
@ -519,6 +520,7 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferBool(TMEMBER(_isStriked));
persistMgr->transferSint32(TMEMBER(_fontHeight));
persistMgr->transferCharPtr(TMEMBER(_fontFile));
persistMgr->transferSint32(TMEMBER_INT(_charset));
// persist layers

View file

@ -141,6 +141,7 @@ private:
bool _isStriked;
int32 _fontHeight;
char *_fontFile;
TTextCharset _charset;
BaseArray<BaseTTFontLayer *> _layers;
void clearCache();

View file

@ -32,7 +32,7 @@
//////////////////////////////////////////////////////////////////////////
#define DCGF_VER_MAJOR 1
#define DCGF_VER_MINOR 3
#define DCGF_VER_MINOR 4
#define DCGF_VER_BUILD 1
#define DCGF_VER_SUFFIX "ScummVM"
#define DCGF_VER_BETA true
@ -42,7 +42,7 @@
// minimal saved game version we support
#define SAVEGAME_VER_MAJOR 1
#define SAVEGAME_VER_MINOR 1
#define SAVEGAME_VER_MINOR 4
#define SAVEGAME_VER_BUILD 1
//////////////////////////////////////////////////////////////////////////

View file

@ -191,6 +191,28 @@ enum TSpriteCacheType {
CACHE_HALF
};
enum TTextCharset {
CHARSET_ANSI = 0,
CHARSET_DEFAULT = 1,
CHARSET_OEM = 2,
CHARSET_BALTIC = 3,
CHARSET_CHINESEBIG5 = 4,
CHARSET_EASTEUROPE = 5,
CHARSET_GB2312 = 6,
CHARSET_GREEK = 7,
CHARSET_HANGUL = 8,
CHARSET_MAC = 9,
CHARSET_RUSSIAN = 10,
CHARSET_SHIFTJIS = 11,
CHARSET_SYMBOL = 12,
CHARSET_TURKISH = 13,
CHARSET_VIETNAMESE = 14,
CHARSET_JOHAB = 15,
CHARSET_ARABIC = 16,
CHARSET_HEBREW = 17,
CHARSET_THAI = 18
};
enum TTextEncoding {
TEXT_ANSI = 0,
TEXT_UTF8 = 1,

View file

@ -29,9 +29,9 @@ static const PlainGameDescriptor wintermuteGames[] = {
{"5ld", "Five Lethal Demons"},
{"5ma", "Five Magical Amulets"},
{"actualdest", "Actual Destination"},
{"agustin", "Boredom of Agustin Cordes"},
{"alimardan1", "Alimardan's Mischief"},
{"alimardan2", "Alimardan Meets Merlin"},
{"agustin", "Boredom of Agustin Cordes"},
{"alimardan1", "Alimardan's Mischief"},
{"alimardan2", "Alimardan Meets Merlin"},
{"basisoctavus", "Basis Octavus"},
{"bickadoodle", "Bickadoodle"},
{"bookofgron", "Book of Gron Part One"},
@ -54,6 +54,7 @@ static const PlainGameDescriptor wintermuteGames[] = {
{"dfafadventure", "DFAF Adventure"},
{"dreamcat", "Dreamcat"},
{"dreaming", "Des Reves Elastiques Avec Mille Insectes Nommes Georges"},
{"driller", "The Driller Incident"},
{"dirtysplit", "Dirty Split"},
{"dreamscape", "Dreamscape"},
{"escapemansion", "Escape from the Mansion"},
@ -71,6 +72,7 @@ static const PlainGameDescriptor wintermuteGames[] = {
{"mirage", "Mirage"},
{"nighttrain", "Night Train"},
{"oknytt", "Oknytt"},
{"onehelluvaday", "One Helluva Day"},
{"openquest", "Open Quest"},
{"paintaria", "Paintaria"},
{"pigeons", "Pigeons in the Park"},
@ -376,25 +378,33 @@ static const WMEGameDescription gameDescriptions[] = {
WME_WINENTRY("dreaming", "",
WME_ENTRY1s("data.dcp", "4af26d97ea063fc1277ce30ae431de90", 8804073), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// The Driller Incident (English)
WME_WINENTRY("driller", "",
WME_ENTRY1s("data.dcp","9cead7a85244263e0a5ff8f69dd7a1fc", 13671792), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// The Driller Incident (Russian)
WME_WINENTRY("driller", "",
WME_ENTRY1s("data.dcp","5bec2442339dd1ecf221873fff704617", 13671830), Common::RU_RUS, ADGF_UNSTABLE, LATEST_VERSION),
// Dreamcat
WME_WINENTRY("dreamcat", "",
WME_ENTRY1s("data.dcp","189bd4eef29034f4ff4ed30120eaac4e", 7758040), Common::EN_ANY, ADGF_UNSTABLE | GF_LOWSPEC_ASSETS, LATEST_VERSION),
// Dreamscape
WME_WINENTRY("dreamscape", "",
WME_ENTRY1s("data.dcp", "7a5752ed4446c862be9f02d7932acf54", 17034377), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "7a5752ed4446c862be9f02d7932acf54", 17034377), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Escape from the Mansion
WME_WINENTRY("escapemansion", "Beta 1",
WME_ENTRY1s("data.dcp", "d8e348b2312cc36a929cad75f12e0b3a", 21452380), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "d8e348b2312cc36a929cad75f12e0b3a", 21452380), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Escape from the Mansion
WME_WINENTRY("escapemansion", "Beta 2",
WME_ENTRY1s("data.dcp", "ded5fa6c5f2afdaf2cafb53e52cd3dd8", 21455763), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "ded5fa6c5f2afdaf2cafb53e52cd3dd8", 21455763), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Escape from the Mansion
WME_WINENTRY("escapemansion", "1.3",
WME_ENTRY1s("data.dcp", "1e5d231b56c8a228cd15cb690f50253e", 29261972), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "1e5d231b56c8a228cd15cb690f50253e", 29261972), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Four
WME_WINENTRY("four", "",
@ -402,7 +412,7 @@ static const WMEGameDescription gameDescriptions[] = {
// Framed
WME_WINENTRY("framed", "",
WME_ENTRY1s("data.dcp", "e7259fb36f2c6f9f28242291e0c3de98", 34690568), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "e7259fb36f2c6f9f28242291e0c3de98", 34690568), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Ghost in the Sheet
WME_WINENTRY("ghostsheet", "",
@ -498,7 +508,7 @@ static const WMEGameDescription gameDescriptions[] = {
// Looky (English)
WME_WINENTRY("looky", "",
WME_ENTRY2s("english.dcp", "71ed521b7a1d1a23c3805c26f16de2b9", 245968038,
"data.dcp", "d0f2bb73425db45fcff6690637c430dd", 1342439), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
"data.dcp", "d0f2bb73425db45fcff6690637c430dd", 1342439), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Looky (German)
WME_WINENTRY("looky", "",
@ -548,6 +558,10 @@ static const WMEGameDescription gameDescriptions[] = {
WME_ENTRY2s("spanish.dcp", "10c46152cb29581671f3b6b7c229c957", 319406572,
"d_sounds.dcp", "7d04dff8ca11174486bd4b7a80fdcabb", 154943401), Common::ES_ESP, ADGF_UNSTABLE, LATEST_VERSION),
// One Helluva Day (Demo) (multi-language)
WME_WINENTRY("onehelluvaday", "",
WME_ENTRY1s("data.dcp", "144e23fca7c1c54103dad9c1342de2b6", 229963509), Common::UNK_LANG, ADGF_UNSTABLE | ADGF_DEMO, LATEST_VERSION),
// Open Quest
WME_WINENTRY("openquest", "",
WME_ENTRY1s("data.dcp", "16893e3fc15a211a49654ae66f684f28", 82281736), Common::EN_ANY, ADGF_UNSTABLE | GF_LOWSPEC_ASSETS, LATEST_VERSION),
@ -567,7 +581,7 @@ static const WMEGameDescription gameDescriptions[] = {
// Pizza Morgana
WME_WINENTRY("pizzamorgana", "",
WME_ENTRY2s("english.dcp", "7fa6149bb44574109668ce585d6c41c9", 9282608,
"data.dcp", "a69994c463ff5fcc6fe1800662f5b7d0", 34581370), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_9_0),
"data.dcp", "a69994c463ff5fcc6fe1800662f5b7d0", 34581370), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_9_0),
// Project: Doom
WME_WINENTRY("projectdoom", "",
@ -1736,7 +1750,7 @@ static const WMEGameDescription gameDescriptions[] = {
// Satan and Son
WME_WINENTRY("satanandson", "",
WME_ENTRY1s("data.dcp", "16a6ba8174b697bbba9299619d1e20c4", 67539054), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "16a6ba8174b697bbba9299619d1e20c4", 67539054), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, LATEST_VERSION),
// Rosemary
WME_WINENTRY("rosemary", "",
@ -1744,11 +1758,11 @@ static const WMEGameDescription gameDescriptions[] = {
// Securanote
WME_PLATENTRY("securanote", "",
WME_ENTRY1s("data.dcp", "5213d3e59b9e95b7fbd5c56f7de5341a", 2625554), Common::EN_ANY, Common::kPlatformIOS, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "5213d3e59b9e95b7fbd5c56f7de5341a", 2625554), Common::EN_ANY, Common::kPlatformIOS, ADGF_UNSTABLE, LATEST_VERSION),
// Shaban
WME_WINENTRY("shaban", "",
WME_ENTRY1s("data.dcp", "35f702ca9baabc5c620e0be230195c8a", 755388466), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "35f702ca9baabc5c620e0be230195c8a", 755388466), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// The Shine of a Star
WME_WINENTRY("shinestar", "",
@ -1764,13 +1778,13 @@ static const WMEGameDescription gameDescriptions[] = {
// Space Madness
WME_WINENTRY("spacemadness", "1.0.2",
WME_ENTRY1s("data.dcp", "b9b83135dc7a9e1b4b5f50195dbeb630", 39546622), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "b9b83135dc7a9e1b4b5f50195dbeb630", 39546622), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Tanya Grotter and the Magical Double Bass
WME_WINENTRY("tanya1", "",
WME_ENTRY1s("data.dcp", "035bbdaff078cc4053ecf4b518c0d0fd", 1007507786), Common::RU_RUS, ADGF_UNSTABLE, LATEST_VERSION),
// Tanya Grotter and the Disappearing Floor
// Tanya Grotter and the Disappearing Floor
WME_WINENTRY("tanya2", "",
WME_ENTRY1s("data.dcp", "9c15f14990f630177e063da885d03e6d", 936959767), Common::RU_RUS, ADGF_UNSTABLE, LATEST_VERSION),
@ -1848,11 +1862,11 @@ static const WMEGameDescription gameDescriptions[] = {
// Zilm: A Game of Reflex 1.0
WME_WINENTRY("Zilm", "1.0",
WME_ENTRY1s("data.dcp", "098dffaf03d8adbb4cb5633e4733e63c", 351726), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
WME_ENTRY1s("data.dcp", "098dffaf03d8adbb4cb5633e4733e63c", 351726), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION),
// Zbang! The Game
WME_WINENTRY("zbang", "0.89",
WME_ENTRY1s("data.dcp", "db9101f08d12ab95c81042d154bb0ea8", 7210044), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_7_0),
WME_ENTRY1s("data.dcp", "db9101f08d12ab95c81042d154bb0ea8", 7210044), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_7_0),
{
AD_TABLE_END_MARKER,
LATEST_VERSION

View file

@ -26,7 +26,9 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "common/language.h"
#include "common/tokenizer.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/utils/string_util.h"
#include "engines/wintermute/utils/convert_utf.h"
@ -96,48 +98,103 @@ Utf8String StringUtil::wideToUtf8(const WideString &WideStr) {
}
//////////////////////////////////////////////////////////////////////////
WideString StringUtil::ansiToWide(const AnsiString &str) {
WideString result;
for (AnsiString::const_iterator i = str.begin(), end = str.end(); i != end; ++i) {
const byte c = *i;
if (c < 0x80 || c >= 0xA0) {
result += c;
} else {
uint32 utf32 = _ansiToUTF32[c - 0x80];
if (utf32) {
result += utf32;
} else {
// It's an invalid CP1252 character...
}
Common::CodePage StringUtil::mapCodePage(TTextCharset charset) {
switch (charset) {
case CHARSET_EASTEUROPE:
return Common::kWindows1250;
case CHARSET_RUSSIAN:
return Common::kWindows1251;
case CHARSET_ANSI:
return Common::kWindows1252;
case CHARSET_GREEK:
return Common::kWindows1253;
case CHARSET_HEBREW:
return Common::kWindows1255;
case CHARSET_BALTIC:
return Common::kWindows1257;
case CHARSET_DEFAULT:
switch (BaseEngine::instance().getLanguage()) {
//cp1250: Central Europe
case Common::CZ_CZE:
case Common::HR_HRV:
case Common::HU_HUN:
case Common::PL_POL:
case Common::SK_SVK:
return Common::kWindows1250;
//cp1251: Cyrillic
case Common::RU_RUS:
case Common::UA_UKR:
return Common::kWindows1251;
//cp1252: Western Europe
case Common::DA_DAN:
case Common::DE_DEU:
case Common::EN_ANY:
case Common::EN_GRB:
case Common::EN_USA:
case Common::ES_ESP:
case Common::FI_FIN:
case Common::FR_FRA:
case Common::IT_ITA:
case Common::NB_NOR:
case Common::NL_NLD:
case Common::PT_BRA:
case Common::PT_POR:
case Common::SE_SWE:
case Common::UNK_LANG:
return Common::kWindows1252;
//cp1253: Greek
case Common::GR_GRE:
return Common::kWindows1253;
//cp1255: Hebrew
case Common::HE_ISR:
return Common::kWindows1255;
//cp1257: Baltic
case Common::ET_EST:
case Common::LV_LAT:
return Common::kWindows1257;
default:
return Common::kWindows1252;
}
case CHARSET_OEM:
case CHARSET_CHINESEBIG5:
case CHARSET_GB2312:
case CHARSET_HANGUL:
case CHARSET_MAC:
case CHARSET_SHIFTJIS:
case CHARSET_SYMBOL:
case CHARSET_TURKISH:
case CHARSET_VIETNAMESE:
case CHARSET_JOHAB:
case CHARSET_ARABIC:
case CHARSET_THAI:
default:
warning("Unsupported charset: %d", charset);
return Common::kWindows1252;
}
return result;
}
//////////////////////////////////////////////////////////////////////////
AnsiString StringUtil::wideToAnsi(const WideString &wstr) {
AnsiString result;
for (WideString::const_iterator i = wstr.begin(), end = wstr.end(); i != end; ++i) {
const uint32 c = *i;
if (c < 0x80 || (c >= 0xA0 && c <= 0xFF)) {
result += c;
} else {
uint32 ansi = 0xFFFFFFFF;
for (uint j = 0; j < ARRAYSIZE(_ansiToUTF32); ++j) {
if (_ansiToUTF32[j] == c) {
ansi = j + 0x80;
break;
}
}
WideString StringUtil::ansiToWide(const AnsiString &str, TTextCharset charset) {
return Common::convertToU32String(str.c_str(), mapCodePage(charset));
}
if (ansi != 0xFFFFFFFF) {
result += ansi;
} else {
// There's no valid CP1252 code for this character...
}
}
}
return result;
//////////////////////////////////////////////////////////////////////////
AnsiString StringUtil::wideToAnsi(const WideString &wstr, TTextCharset charset) {
return Common::convertFromU32String(wstr, mapCodePage(charset));
}
//////////////////////////////////////////////////////////////////////////
@ -172,10 +229,4 @@ AnsiString StringUtil::toString(int val) {
return Common::String::format("%d", val);
}
// Mapping of CP1252 characters 0x80...0x9F into UTF-32
uint32 StringUtil::_ansiToUTF32[32] = {
0x20AC, 0x0000, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, 0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0x0000, 0x017D, 0x0000,
0x0000, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, 0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0x0000, 0x017E, 0x0178
};
} // End of namespace Wintermute

View file

@ -39,8 +39,8 @@ public:
//static bool compareNoCase(const WideString &str1, const WideString &str2);
static WideString utf8ToWide(const Utf8String &Utf8Str);
static Utf8String wideToUtf8(const WideString &WideStr);
static WideString ansiToWide(const AnsiString &str);
static AnsiString wideToAnsi(const WideString &str);
static WideString ansiToWide(const AnsiString &str, TTextCharset charset = CHARSET_ANSI);
static AnsiString wideToAnsi(const WideString &str, TTextCharset charset = CHARSET_ANSI);
static bool isUtf8BOM(const byte *buffer, uint32 bufferSize);
static int indexOf(const WideString &str, const WideString &toFind, size_t startFrom);
@ -51,7 +51,7 @@ public:
static AnsiString toString(int val);
private:
static uint32 _ansiToUTF32[32];
static Common::CodePage mapCodePage(TTextCharset charset);
};
} // End of namespace Wintermute