SHERLOCK: Calculate font height/width more accurately
Each character in a font can have an X and Y offset. This was not considered when calculating the width and height of the font. One way this could be noticed was in Serrated Scalpel, when talking to a character with a lot of conversation options. Scrolling down would highlight the "Up" button. Selecting a conversation option would then dim the button, but the bottommost pixel of the "p" was still highlighted. Hopefully this does not negatively affect anything else.
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1 changed files with 2 additions and 2 deletions
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@ -131,8 +131,8 @@ void Fonts::setFont(int fontNum) {
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// Iterate through the frames to find the widest and tallest font characters
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_fontHeight = _widestChar = 0;
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for (uint idx = 0; idx < MIN<uint>(_charCount, 128 - 32); ++idx) {
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_fontHeight = MAX((int16)_fontHeight, (*_font)[idx]._frame.h);
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_widestChar = MAX((int16)_widestChar, (*_font)[idx]._frame.w);
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_fontHeight = MAX(_fontHeight, (*_font)[idx]._frame.h + (*_font)[idx]._offset.y);
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_widestChar = MAX(_widestChar, (*_font)[idx]._frame.w + (*_font)[idx]._offset.x);
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}
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// Initialize the Y offset table for the extended character set
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