DINGUX: fix compilation for the opengl branch

Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL

svn-id: r53730
This commit is contained in:
Fabio Battaglia 2010-10-23 09:30:26 +00:00
parent b713beed18
commit 74a53df11b
11 changed files with 241 additions and 109 deletions

View file

@ -698,7 +698,7 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
bool SdlGraphicsManager::loadGFXMode() {
_forceFull = true;
#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO)
#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;