Some TODO items

svn-id: r18057
This commit is contained in:
Max Horn 2005-05-11 18:03:58 +00:00
parent 868f2b3f71
commit 74aaa76d38

18
TODO
View file

@ -107,6 +107,22 @@ General
./scummvm --auto-detect
Of course, if we do it, it has to be done so that the launcher is still
reachable :-)
* Some source files should be moved. But that's a pain with CVS, so let's
wait until we switch to something better, like Subversion. In particular:
- common/scaler* stuff should either be moved to graphics/, or maybe
to backends/ (while it is portable code, it's something to be used by
the backends only)
- consider moving the MIDI stuff from sound/ to sound/midi/
- move fmopl code to softsynth dir
- move fonts to graphics/fonts/ dir
- move all the game engines into a new dir engines/
- maybe system.h / system.cpp should go to backends/, too ?
* The following things should be put into namespaces:
- AudioStream and subclasses into Audio
- MIDI related classes either to Audio, or a new "MIDI" namespace
- backend specific stuff into ??? (maybe new namespace "Backends" ?)
not sure about this one.
Build System
============
@ -256,7 +272,7 @@ SCUMM
=====
* Make it possible to restart games properly
* Add method of setting initial debug channels from command-line
* Possible implement a new resource manager, which then also could be shared
* Possibly implement a new resource manager, which then also could be shared
by ScummEX. [Jamieson has some ideas about this].
* Figure out how to extract resources from Apple II and Commodore 64 versions
See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on