Some TODO items
svn-id: r18057
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TODO
18
TODO
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@ -107,6 +107,22 @@ General
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./scummvm --auto-detect
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./scummvm --auto-detect
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Of course, if we do it, it has to be done so that the launcher is still
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Of course, if we do it, it has to be done so that the launcher is still
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reachable :-)
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reachable :-)
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* Some source files should be moved. But that's a pain with CVS, so let's
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wait until we switch to something better, like Subversion. In particular:
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- common/scaler* stuff should either be moved to graphics/, or maybe
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to backends/ (while it is portable code, it's something to be used by
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the backends only)
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- consider moving the MIDI stuff from sound/ to sound/midi/
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- move fmopl code to softsynth dir
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- move fonts to graphics/fonts/ dir
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- move all the game engines into a new dir engines/
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- maybe system.h / system.cpp should go to backends/, too ?
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* The following things should be put into namespaces:
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- AudioStream and subclasses into Audio
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- MIDI related classes either to Audio, or a new "MIDI" namespace
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- backend specific stuff into ??? (maybe new namespace "Backends" ?)
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not sure about this one.
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Build System
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Build System
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============
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============
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@ -256,7 +272,7 @@ SCUMM
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=====
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=====
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* Make it possible to restart games properly
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* Make it possible to restart games properly
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* Add method of setting initial debug channels from command-line
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* Add method of setting initial debug channels from command-line
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* Possible implement a new resource manager, which then also could be shared
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* Possibly implement a new resource manager, which then also could be shared
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by ScummEX. [Jamieson has some ideas about this].
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by ScummEX. [Jamieson has some ideas about this].
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* Figure out how to extract resources from Apple II and Commodore 64 versions
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* Figure out how to extract resources from Apple II and Commodore 64 versions
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See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
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See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
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