SCI: adding script patching

including a patch for hoyle 4 and commenting out the workaround code inside kDisposeWindow

svn-id: r51795
This commit is contained in:
Martin Kiewitz 2010-08-06 18:54:58 +00:00
parent 993c8b70f2
commit 753c431937
3 changed files with 63 additions and 12 deletions

View file

@ -119,6 +119,13 @@ void Script::init(int script_nr, ResourceManager *resMan) {
// - then another counter of bytes (0 for EOS)
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
// this here gets called on entry and when going out of game windows
// uEvt::port will not get changed after kDisposeWindow but a bit later, so
// we would get an invalid port handle to a kSetPort call. We just patch in
// resetting of the port selector. We destroy the stop/fade code in there,
// it seems it isn't used at all in the game.
const byte hoyle4SignaturePortFix[] = {
28,
0x39, 0x09, // pushi 09
@ -132,14 +139,22 @@ const byte hoyle4SignaturePortFix[] = {
0x38, 0xbc, 0x02, // pushi 02bc
0x38, 0x20, 0x03, // pushi 0320
0x46, // calle [xxxx] [xxxx] [xx]
13, +5, // [skip 5 bytes]
43, +5, // [skip 5 bytes]
0x30, 0x27, 0x00, // bnt 0027 -> end of routine
0x87, 0x00, // lap 00
0x30, 0x19, 0x00, // bnt 0019 -> fade out
0x87, 0x01, // lap 01
0x30, 0x14, 0x00, // bnt 0014 -> fade out
// [...]
10, +20, // [skip 20 bytes]
0x38, 0xa7, 0x00, // pushi 00a7
0x76, // push0
0x80, 0x29, 0x01, // lag 0129
0x4a, 0x04, // send 04 (song::stop)
0x39, 0x27, // pushi 27
0x78, // push1
0x8f, 0x01, // lsp 01
0x51, 0x54, // class 54
0x4a, 0x06, // send 06 (PlaySong::play)
0x33, 0x09, // jmp 09 -> end of routine
0x38, 0xaa, 0x00, // pushi 00aa
0x76, // push0
0x80, 0x29, 0x01, // lag 0129
@ -148,8 +163,23 @@ const byte hoyle4SignaturePortFix[] = {
0
};
const int16 hoyle4PatchPortFix[] = {
0
#define PATCH_END 0xFFFF
#define PATCH_ADDTOOFFSET 0x8000
#define PATCH_GETORIGINALBYTE 0x4000
const uint16 hoyle4PatchPortFix[] = {
PATCH_ADDTOOFFSET | +33,
0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
0x76, // push0
0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
0x4a, 0x04, // send 04 (read User::curEvent)
0x38, 0x93, 0x00, // pushi 0093 (selector port)
0x78, // push1
0x78, // push1
0x4a, 0x06, // send 06 (write 0 to that object::port)
0x48, // ret
PATCH_END
};
// script, description, magic DWORD, adjust
@ -158,6 +188,25 @@ const SciScriptSignature hoyle4Signatures[] = {
{ 0, NULL, 0, 0, NULL, NULL }
};
// will actually patch previously found signature area
void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
int32 offset = signatureOffset;
uint16 patchWord = *patch;
while (patchWord != PATCH_END) {
if (patchWord & PATCH_ADDTOOFFSET) {
offset += patchWord & ~PATCH_ADDTOOFFSET;
} else if (patchWord & PATCH_GETORIGINALBYTE) {
// TODO: implement this
} else {
scriptData[offset] = patchWord & 0xFF;
offset++;
}
patch++;
patchWord = *patch;
}
}
// will return -1 if no match was found, otherwise an offset to the start of the signature match
int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
@ -196,7 +245,7 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr
return -1;
}
void Script::matchSignatureAndPatch(uint16 scriptNr, const byte *scriptData, const uint32 scriptSize) {
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
if (g_sci->getGameId() == GID_HOYLE4) {
const SciScriptSignature *signatureTable = hoyle4Signatures;
while (signatureTable->data) {
@ -204,6 +253,7 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, const byte *scriptData, con
if (foundOffset != -1) {
// found, so apply the patch
warning("matched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset);
}
signatureTable++;
}