GLK: FROTZ: Fix drawing position of pillars in Zork Zero
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4 changed files with 29 additions and 12 deletions
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@ -79,7 +79,7 @@ void Processor::z_draw_picture() {
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os_picture_data(mapper[i].pic2, &height2, &width2);
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if (_storyId == ARTHUR && pic == 54)
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delta = h_screen_width / 160;
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delta = h_screen_width / 160;
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os_draw_picture(mapper[i].pic1, Point(x + delta, y + height1));
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os_draw_picture(mapper[i].pic2, Point(x + width1 - width2 - delta, y + height1));
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