SCI: Implement accurate renderer architecture for SCI32
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25 changed files with 6514 additions and 1238 deletions
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@ -694,6 +694,7 @@ void SciEngine::initGraphics() {
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_gfxControls32 = new GfxControls32(_gamestate->_segMan, _gfxCache, _gfxText32);
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_robotDecoder = new RobotDecoder(getPlatform() == Common::kPlatformMacintosh);
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_gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette32, _gfxPaint32);
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_gfxFrameout->run();
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} else {
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#endif
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// SCI0-SCI1.1 graphic objects creation
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