GOB: Avoid hiding overloaded virtual methods

This commit is contained in:
Ori Avtalion 2011-02-26 20:01:02 +02:00
parent 9bd5e8ff15
commit 765540a5fd
6 changed files with 16 additions and 16 deletions

View file

@ -305,7 +305,7 @@ protected:
int getSlot(int32 offset) const;
int getSlotRemainder(int32 offset) const;
void buildIndex(byte *buffer) const;
void buildScreenshotIndex(byte *buffer) const;
protected:
uint32 _shotSize;
@ -430,7 +430,7 @@ protected:
int getSlot(int32 offset) const;
int getSlotRemainder(int32 offset) const;
void buildIndex(byte *buffer) const;
void buildScreenshotIndex(byte *buffer) const;
};
File *_file;

View file

@ -260,7 +260,7 @@ int SaveLoad_Inca2::ScreenshotHandler::File::getSlotRemainder(int32 offset) cons
return (offset - 80) % 15168;
}
void SaveLoad_Inca2::ScreenshotHandler::File::buildIndex(byte *buffer) const {
void SaveLoad_Inca2::ScreenshotHandler::File::buildScreenshotIndex(byte *buffer) const {
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in;
@ -306,7 +306,7 @@ bool SaveLoad_Inca2::ScreenshotHandler::load(int16 dataVar, int32 size, int32 of
}
// Create/Fake the index
_file->buildIndex(_index + 40);
_file->buildScreenshotIndex(_index + 40);
_vm->_inter->_variables->copyFrom(dataVar, _index + offset, size);

View file

@ -367,7 +367,7 @@ int SaveLoad_v3::ScreenshotHandler::File::getSlotRemainder(int32 offset) const {
return ((offset - _shotIndexSize) % _shotSize);
}
void SaveLoad_v3::ScreenshotHandler::File::buildIndex(byte *buffer) const {
void SaveLoad_v3::ScreenshotHandler::File::buildScreenshotIndex(byte *buffer) const {
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in;
@ -418,12 +418,12 @@ bool SaveLoad_v3::ScreenshotHandler::load(int16 dataVar, int32 size, int32 offse
if (_sShotType == kScreenshotTypeGob3) {
// Create/Fake the index
_file->buildIndex(_index + 40);
_file->buildScreenshotIndex(_index + 40);
// The last 10 bytes are 0
memset(_index + 70, 0, 10);
} else if (_sShotType == kScreenshotTypeLost) {
// Create/Fake the index
_file->buildIndex(_index);
_file->buildScreenshotIndex(_index);
// The last byte is 0
_index[30] = 0;
}

View file

@ -47,7 +47,7 @@ BackgroundAtmosphere::~BackgroundAtmosphere() {
queueClear();
}
void BackgroundAtmosphere::play() {
void BackgroundAtmosphere::playBA() {
Common::StackLock slock(_mutex);
_queuePos = -1;
@ -59,7 +59,7 @@ void BackgroundAtmosphere::play() {
SoundMixer::play(*_queue[_queuePos], 1, 0);
}
void BackgroundAtmosphere::stop() {
void BackgroundAtmosphere::stopBA() {
SoundMixer::stop(0);
}

View file

@ -46,8 +46,8 @@ public:
BackgroundAtmosphere(Audio::Mixer &mixer);
~BackgroundAtmosphere();
void play();
void stop();
void playBA();
void stopBA();
void setPlayMode(PlayMode mode);

View file

@ -648,7 +648,7 @@ void Sound::bgPlay(const char *file, SoundType type) {
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\"", file);
_bgatmos->stop();
_bgatmos->stopBA();
_bgatmos->queueClear();
SoundDesc *sndDesc = new SoundDesc;
@ -658,7 +658,7 @@ void Sound::bgPlay(const char *file, SoundType type) {
}
_bgatmos->queueSample(*sndDesc);
_bgatmos->play();
_bgatmos->playBA();
}
void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count) {
@ -667,7 +667,7 @@ void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count)
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\" (%d)", base, count);
_bgatmos->stop();
_bgatmos->stopBA();
_bgatmos->queueClear();
int length = strlen(base) + 7;
@ -684,7 +684,7 @@ void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count)
delete sndDesc;
}
_bgatmos->play();
_bgatmos->playBA();
}
void Sound::bgStop() {
@ -693,7 +693,7 @@ void Sound::bgStop() {
debugC(1, kDebugSound, "BackgroundAtmosphere: Stopping playback");
_bgatmos->stop();
_bgatmos->stopBA();
_bgatmos->queueClear();
}