BLADERUNNER: Added InsectDealer actor

This commit is contained in:
Eugene Sandulenko 2018-03-09 18:00:09 +01:00
parent 0209f540e2
commit 76c94655a3
4 changed files with 383 additions and 0 deletions

View file

@ -60,6 +60,7 @@ MODULE_OBJS = \
script/ai/hysteria_patron1.o \
script/ai/hysteria_patron2.o \
script/ai/hysteria_patron3.o \
script/ai/insect_dealer.o \
script/ai/klein.o \
script/ai/lance.o \
script/ai/leon.o \

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@ -0,0 +1,373 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptInsectDealer::AIScriptInsectDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
}
void AIScriptInsectDealer::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag1 = false;
_state1 = 0;
_var1 = 1;
_var2 = 6;
_var3 = 0;
Actor_Put_In_Set(kActorInsectDealer, 0);
Actor_Set_At_XYZ(kActorInsectDealer, -414.0, 0.0, -1199.0, 371);
Actor_Set_Goal_Number(kActorInsectDealer, 0);
}
bool AIScriptInsectDealer::Update() {
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorInsectDealer) < 400)
Actor_Set_Goal_Number(kActorInsectDealer, 400);
return false;
}
void AIScriptInsectDealer::TimerExpired(int timer) {
//return false;
}
void AIScriptInsectDealer::CompletedMovementTrack() {
//return false;
}
void AIScriptInsectDealer::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptInsectDealer::ClickedByPlayer() {
//return false;
}
void AIScriptInsectDealer::EnteredScene(int sceneId) {
// return false;
}
void AIScriptInsectDealer::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptInsectDealer::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptInsectDealer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptInsectDealer::ShotAtAndMissed() {
// return false;
}
bool AIScriptInsectDealer::ShotAtAndHit() {
return false;
}
void AIScriptInsectDealer::Retired(int byActorId) {
// return false;
}
int AIScriptInsectDealer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptInsectDealer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber == 400) {
Actor_Put_In_Set(kActorInsectDealer, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorInsectDealer, 40, 0);
if (!Game_Flag_Query(374)) {
Game_Flag_Set(374);
Item_Remove_From_World(106);
}
}
return false;
}
bool AIScriptInsectDealer::UpdateAnimation(int *animation, int *frame) {
int frameRes;
switch (_animationState) {
case 0:
if (_state1 > 1) {
frameRes = _animationFrame;
} else if (_state1) {
*animation = 546;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(546)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
_state1 = 0;
*animation = 545;
_var2 = Random_Query(6, 14);
frameRes = _animationFrame;
_var1 = 2 * Random_Query(0, 1) - 1;
}
} else {
*animation = 545;
if (_var3) {
_var3--;
if (Random_Query(0, 6)) {
frameRes = _animationFrame;
} else {
frameRes = _animationFrame;
_var1 = -_var1;
}
} else {
_animationFrame += _var1;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
if (!Random_Query(0, 2)) {
_state1 = 2 * Random_Query(0, 1);
}
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
}
_var3 = Random_Query(0, 1);
frameRes = _animationFrame;
if (!_animationFrame) {
_state1 = Random_Query(0, 1);
frameRes = _animationFrame;
}
}
}
break;
case 1:
frameRes = _animationFrame;
if (!_animationFrame && _flag1) {
*animation = 545;
_animationState = 0;
} else {
*animation = 548;
_animationFrame = frameRes + 1;
if (frameRes + 1 < Slice_Animation_Query_Number_Of_Frames(548)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
frameRes = 0;
_animationState = 0;
}
}
break;
case 2:
*animation = 549;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(549)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
frameRes = 0;
_animationState = 1;
*animation = 548;
}
break;
case 3:
*animation = 550;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(550)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
frameRes = 0;
_animationState = 1;
*animation = 548;
}
break;
case 4:
*animation = 551;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(551)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
frameRes = 0;
_animationState = 1;
*animation = 548;
}
break;
case 5:
*animation = 552;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(552)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
frameRes = 0;
_animationState = 1;
*animation = 548;
}
break;
case 6:
*animation = 553;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(553)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
frameRes = 0;
_animationState = 1;
*animation = 548;
}
break;
case 7:
*animation = 554;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(554)) {
frameRes = _animationFrame;
} else {
_animationFrame = 0;
frameRes = 0;
_animationState = 1;
*animation = 548;
}
break;
case 8:
*animation = 547;
_animationFrame++;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(547)) {
frameRes = _animationFrame;
} else {
*animation = 545;
_animationFrame = 0;
frameRes = 0;
_animationState = 0;
}
break;
default:
frameRes = _animationFrame;
break;
}
*frame = frameRes;
return true;
}
bool AIScriptInsectDealer::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if (_animationState > 0 && _animationState <= 7) {
_flag1 = 1;
} else {
_animationState = 0;
_animationFrame = 0;
}
break;
case 3:
case 18:
case 19:
_animationState = 1;
_animationFrame = 0;
_flag1 = 0;
break;
case 12:
_animationState = 2;
_animationFrame = 0;
_flag1 = 0;
break;
case 13:
_animationState = 3;
_animationFrame = 0;
_flag1 = 0;
break;
case 14:
_animationState = 4;
_animationFrame = 0;
_flag1 = 0;
break;
case 15:
_animationState = 5;
_animationFrame = 0;
_flag1 = 0;
break;
case 16:
_animationState = 6;
_animationFrame = 0;
_flag1 = 0;
break;
case 17:
_animationState = 7;
_animationFrame = 0;
_flag1 = 0;
break;
case 23:
_animationState = 8;
_animationFrame = 0;
break;
default:
break;
}
return true;
}
void AIScriptInsectDealer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptInsectDealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptInsectDealer::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptInsectDealer::FledCombat() {
// return false;
}
} // End of namespace BladeRunner

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@ -43,6 +43,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm);
_AIScripts[kActorTransient] = new AIScriptTransient(_vm);
_AIScripts[kActorLance] = new AIScriptLance(_vm);
_AIScripts[kActorInsectDealer] = new AIScriptInsectDealer(_vm);
_AIScripts[kActorRunciter] = new AIScriptRunciter(_vm);
_AIScripts[kActorZuben] = new AIScriptZuben(_vm);
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);

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@ -131,6 +131,14 @@ END_SCRIPT
DECLARE_SCRIPT(Lance)
END_SCRIPT
DECLARE_SCRIPT(InsectDealer)
bool _flag1;
int _state1;
int _var1;
int _var2;
int _var3;
END_SCRIPT
DECLARE_SCRIPT(Runciter)
int var_45CD78;
int var_45CD7C;