BLADERUNNER: Added InsectDealer actor
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4 changed files with 383 additions and 0 deletions
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@ -60,6 +60,7 @@ MODULE_OBJS = \
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script/ai/hysteria_patron1.o \
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script/ai/hysteria_patron2.o \
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script/ai/hysteria_patron3.o \
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script/ai/insect_dealer.o \
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script/ai/klein.o \
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script/ai/lance.o \
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script/ai/leon.o \
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373
engines/bladerunner/script/ai/insect_dealer.cpp
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373
engines/bladerunner/script/ai/insect_dealer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptInsectDealer::AIScriptInsectDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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}
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void AIScriptInsectDealer::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag1 = false;
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_state1 = 0;
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_var1 = 1;
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_var2 = 6;
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_var3 = 0;
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Actor_Put_In_Set(kActorInsectDealer, 0);
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Actor_Set_At_XYZ(kActorInsectDealer, -414.0, 0.0, -1199.0, 371);
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Actor_Set_Goal_Number(kActorInsectDealer, 0);
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}
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bool AIScriptInsectDealer::Update() {
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if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorInsectDealer) < 400)
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Actor_Set_Goal_Number(kActorInsectDealer, 400);
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return false;
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}
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void AIScriptInsectDealer::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptInsectDealer::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptInsectDealer::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptInsectDealer::ClickedByPlayer() {
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//return false;
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}
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void AIScriptInsectDealer::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptInsectDealer::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptInsectDealer::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptInsectDealer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptInsectDealer::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptInsectDealer::ShotAtAndHit() {
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return false;
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}
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void AIScriptInsectDealer::Retired(int byActorId) {
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// return false;
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}
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int AIScriptInsectDealer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptInsectDealer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == 400) {
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Actor_Put_In_Set(kActorInsectDealer, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorInsectDealer, 40, 0);
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if (!Game_Flag_Query(374)) {
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Game_Flag_Set(374);
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Item_Remove_From_World(106);
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}
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}
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return false;
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}
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bool AIScriptInsectDealer::UpdateAnimation(int *animation, int *frame) {
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int frameRes;
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switch (_animationState) {
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case 0:
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if (_state1 > 1) {
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frameRes = _animationFrame;
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} else if (_state1) {
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*animation = 546;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(546)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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_state1 = 0;
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*animation = 545;
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_var2 = Random_Query(6, 14);
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frameRes = _animationFrame;
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_var1 = 2 * Random_Query(0, 1) - 1;
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}
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} else {
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*animation = 545;
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if (_var3) {
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_var3--;
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if (Random_Query(0, 6)) {
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frameRes = _animationFrame;
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} else {
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frameRes = _animationFrame;
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_var1 = -_var1;
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}
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} else {
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_animationFrame += _var1;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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if (!Random_Query(0, 2)) {
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_state1 = 2 * Random_Query(0, 1);
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}
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}
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
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}
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_var3 = Random_Query(0, 1);
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frameRes = _animationFrame;
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if (!_animationFrame) {
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_state1 = Random_Query(0, 1);
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frameRes = _animationFrame;
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}
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}
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}
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break;
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case 1:
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frameRes = _animationFrame;
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if (!_animationFrame && _flag1) {
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*animation = 545;
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_animationState = 0;
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} else {
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*animation = 548;
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_animationFrame = frameRes + 1;
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if (frameRes + 1 < Slice_Animation_Query_Number_Of_Frames(548)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 0;
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}
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}
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break;
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case 2:
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*animation = 549;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(549)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 1;
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*animation = 548;
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}
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break;
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case 3:
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*animation = 550;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(550)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 1;
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*animation = 548;
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}
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break;
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case 4:
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*animation = 551;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(551)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 1;
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*animation = 548;
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}
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break;
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case 5:
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*animation = 552;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(552)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 1;
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*animation = 548;
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}
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break;
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case 6:
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*animation = 553;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(553)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 1;
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*animation = 548;
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}
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break;
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case 7:
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*animation = 554;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(554)) {
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frameRes = _animationFrame;
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} else {
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 1;
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*animation = 548;
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}
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break;
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case 8:
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*animation = 547;
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_animationFrame++;
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if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(547)) {
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frameRes = _animationFrame;
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} else {
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*animation = 545;
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_animationFrame = 0;
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frameRes = 0;
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_animationState = 0;
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}
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break;
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default:
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frameRes = _animationFrame;
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break;
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}
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*frame = frameRes;
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return true;
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}
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bool AIScriptInsectDealer::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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if (_animationState > 0 && _animationState <= 7) {
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_flag1 = 1;
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} else {
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_animationState = 0;
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_animationFrame = 0;
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}
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break;
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case 3:
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case 18:
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case 19:
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_animationState = 1;
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_animationFrame = 0;
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_flag1 = 0;
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break;
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case 12:
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_animationState = 2;
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_animationFrame = 0;
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_flag1 = 0;
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break;
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case 13:
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_animationState = 3;
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_animationFrame = 0;
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_flag1 = 0;
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break;
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case 14:
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_animationState = 4;
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_animationFrame = 0;
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_flag1 = 0;
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break;
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case 15:
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_animationState = 5;
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_animationFrame = 0;
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_flag1 = 0;
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break;
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case 16:
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_animationState = 6;
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_animationFrame = 0;
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_flag1 = 0;
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break;
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case 17:
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_animationState = 7;
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_animationFrame = 0;
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_flag1 = 0;
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break;
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case 23:
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_animationState = 8;
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_animationFrame = 0;
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break;
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default:
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break;
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}
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return true;
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}
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void AIScriptInsectDealer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptInsectDealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptInsectDealer::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptInsectDealer::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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@ -43,6 +43,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
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_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm);
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_AIScripts[kActorTransient] = new AIScriptTransient(_vm);
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_AIScripts[kActorLance] = new AIScriptLance(_vm);
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_AIScripts[kActorInsectDealer] = new AIScriptInsectDealer(_vm);
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_AIScripts[kActorRunciter] = new AIScriptRunciter(_vm);
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_AIScripts[kActorZuben] = new AIScriptZuben(_vm);
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_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);
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@ -131,6 +131,14 @@ END_SCRIPT
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DECLARE_SCRIPT(Lance)
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END_SCRIPT
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DECLARE_SCRIPT(InsectDealer)
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bool _flag1;
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int _state1;
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int _var1;
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int _var2;
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int _var3;
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END_SCRIPT
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DECLARE_SCRIPT(Runciter)
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int var_45CD78;
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int var_45CD7C;
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