DRAGONS: Update engine volumes after returning from options menu #11585
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70a191ae0a
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4 changed files with 15 additions and 0 deletions
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@ -1797,6 +1797,11 @@ void DragonsEngine::clearAllText() {
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_fontManager->clearText();
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}
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void DragonsEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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_sound->syncSoundSettings();
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}
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void (*DragonsEngine::getSceneUpdateFunction())() {
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return _sceneUpdateFunction;
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}
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@ -245,6 +245,7 @@ public:
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bool canLoadGameStateCurrently() override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
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bool canSaveGameStateCurrently() override;
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void syncSoundSettings() override;
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void updateActorSequences();
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void setFlags(uint32 flags);
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@ -538,4 +538,12 @@ void SoundManager::playMusic(int16 song) {
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delete seq;
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}
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void SoundManager::syncSoundSettings() {
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_musicVolume = CLIP<int>(ConfMan.getInt("music_volume"), 0, 255);
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_sfxVolume = CLIP<int>(ConfMan.getInt("sfx_volume"), 0, 255);
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_speechVolume = CLIP<int>(ConfMan.getInt("speech_volume"), 0, 255);
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_midiPlayer->setVolume(_musicVolume);
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}
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} // End of namespace Dragons
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@ -59,6 +59,7 @@ public:
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void playSpeech(uint32 textIndex);
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bool isSpeechPlaying();
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void resumeMusic();
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void syncSoundSettings();
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public:
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uint16 _dat_8006bb60_sound_related;
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