Rename SimonState to SimonEngine
svn-id: r8228
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12 changed files with 422 additions and 422 deletions
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@ -58,7 +58,7 @@ public:
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virtual const char *getGameDataPath() const { return _gameDataPath; }
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// Create a new engine object based on the detector - either
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// a Scumm or a SimonState object currently.
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// a Scumm or a SimonEngine object currently.
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static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
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// Specific for each engine preparare of erroe string
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