HUGO: Add lineHandler for v3 Dos, fix/add comments
svn-id: r53170
This commit is contained in:
parent
dbde2e46e3
commit
7723d91c95
6 changed files with 224 additions and 6 deletions
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@ -198,7 +198,7 @@ Common::Error HugoEngine::run() {
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_scheduler = new Scheduler_v3d(*this);
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_introHandler = new intro_v3d(*this);
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_screen = new Screen_v1d(*this);
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_parser = new Parser_v1w(*this);
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_parser = new Parser_v3d(*this);
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break;
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}
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@ -25,6 +25,7 @@ MODULE_OBJS := \
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parser_v1w.o \
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parser_v1d.o \
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parser_v2d.o \
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parser_v3d.o \
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route.o \
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schedule.o \
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schedule_v1d.o \
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@ -121,7 +121,7 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
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}
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// Add any new chars to line buffer and display them.
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// If CR pressed, pass line to Line_handler()
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// If CR pressed, pass line to LineHandler()
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void Parser::charHandler() {
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debugC(4, kDebugParser, "charHandler");
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@ -81,14 +81,16 @@ public:
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virtual void lineHandler();
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private:
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protected:
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bool isBackgroundWord(objectList_t obj);
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bool isCatchallVerb(objectList_t obj);
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bool isGenericVerb(object_t *obj, char *comment);
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bool isNear(object_t *obj, char *verb, char *comment);
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bool isObjectVerb(object_t *obj, char *comment);
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void dropObject(object_t *obj);
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void takeObject(object_t *obj);
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private:
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bool isNear(object_t *obj, char *verb, char *comment);
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void dropObject(object_t *obj);
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};
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class Parser_v1d : public Parser {
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@ -96,7 +98,7 @@ public:
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Parser_v1d(HugoEngine &vm);
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~Parser_v1d();
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void lineHandler();
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virtual void lineHandler();
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protected:
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bool isNear(char *verb, char *noun, object_t *obj, char *comment);
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@ -117,6 +119,14 @@ public:
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void lineHandler();
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};
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class Parser_v3d : public Parser_v1w {
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public:
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Parser_v3d(HugoEngine &vm);
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~Parser_v3d();
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void lineHandler();
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};
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} // End of namespace Hugo
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#endif //HUGO_PARSER_H
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203
engines/hugo/parser_v3d.cpp
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203
engines/hugo/parser_v3d.cpp
Normal file
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@ -0,0 +1,203 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// parser.c - handles all keyboard/command input
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/parser.h"
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#include "hugo/schedule.h"
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#include "hugo/util.h"
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#include "hugo/sound.h"
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namespace Hugo {
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Parser_v3d::Parser_v3d(HugoEngine &vm) : Parser_v1w(vm) {
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}
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Parser_v3d::~Parser_v3d() {
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}
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// Parse the user's line of text input. Generate events as necessary
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void Parser_v3d::lineHandler() {
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debugC(1, kDebugParser, "lineHandler()");
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status_t &gameStatus = _vm.getGameStatus();
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// Toggle God Mode
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if (!strncmp(_line, "PPG", 3)) {
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_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
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gameStatus.godModeFl ^= 1;
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return;
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}
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Utils::strlwr(_line); // Convert to lower case
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// God Mode cheat commands:
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// goto <screen> Takes hero to named screen
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// fetch <object name> Hero carries named object
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// fetch all Hero carries all possible objects
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// find <object name> Takes hero to screen containing named object
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if (gameStatus.godModeFl) {
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// Special code to allow me to go straight to any screen
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if (strstr(_line, "goto")) {
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for (int i = 0; i < _vm._numScreens; i++) {
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if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
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_vm.scheduler().newScreen(i);
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return;
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}
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}
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}
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// Special code to allow me to get objects from anywhere
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if (strstr(_line, "fetch all")) {
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for (int i = 0; i < _vm._numObj; i++) {
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if (_vm._objects[i].genericCmd & TAKE)
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takeObject(&_vm._objects[i]);
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}
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return;
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}
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if (strstr(_line, "fetch")) {
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for (int i = 0; i < _vm._numObj; i++) {
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if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
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takeObject(&_vm._objects[i]);
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return;
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}
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}
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}
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// Special code to allow me to goto objects
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if (strstr(_line, "find")) {
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for (int i = 0; i < _vm._numObj; i++) {
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if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
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_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
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return;
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}
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}
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}
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}
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// Special meta commands
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// EXIT/QUIT
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if (!strcmp("exit", _line) || strstr(_line, "quit")) {
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if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
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_vm.endGame();
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else
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return;
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}
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// SAVE/RESTORE
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if (!strcmp("save", _line)) {
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_config.soundFl = false;
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if (gameStatus.gameOverFl)
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Utils::gameOverMsg();
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else
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// _vm.file().saveOrRestore(true);
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warning("STUB: saveOrRestore()");
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return;
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}
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if (!strcmp("restore", _line)) {
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_config.soundFl = false;
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// _vm.file().saveOrRestore(false);
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warning("STUB: saveOrRestore()");
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return;
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}
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// Empty line
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if (*_line == '\0') // Empty line
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return;
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if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
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return;
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if (gameStatus.gameOverFl) {
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// No commands allowed!
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Utils::gameOverMsg();
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return;
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}
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char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
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// Test for nearby objects referenced explicitly
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for (int i = 0; i < _vm._numObj; i++) {
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object_t *obj = &_vm._objects[i];
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if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
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if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
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return;
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}
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}
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// Test for nearby objects that only require a verb
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// Note comment is unused if not near.
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for (int i = 0; i < _vm._numObj; i++) {
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object_t *obj = &_vm._objects[i];
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if (obj->verbOnlyFl) {
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char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
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if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
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return;
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}
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}
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// No objects match command line, try background and catchall commands
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if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
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return;
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if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
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return;
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if (isBackgroundWord(_vm._catchallList))
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return;
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if (isCatchallVerb(_vm._catchallList))
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return;
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// If a not-near comment was generated, print it
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if (*farComment != '\0') {
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Utils::Box(BOX_ANY, "%s", farComment);
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return;
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}
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// Nothing matches. Report recognition success to user.
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char *verb = findVerb();
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char *noun = findNoun();
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if (verb && noun) { // A combination I didn't think of
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
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} else if (noun) {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
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} else if (verb) {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
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} else {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
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}
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}
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} // End of namespace Hugo
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@ -111,18 +111,22 @@ void Route::setWalk(uint16 direction) {
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break;
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case Common::KEYCODE_HOME:
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obj->vx = -DX;
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// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
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obj->vy = -DY / 2;
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break;
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case Common::KEYCODE_END:
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obj->vx = -DX;
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// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
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obj->vy = DY / 2;
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break;
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case Common::KEYCODE_PAGEUP:
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obj->vx = DX;
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// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
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obj->vy = -DY / 2;
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break;
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case Common::KEYCODE_PAGEDOWN:
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obj->vx = DX;
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// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
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obj->vy = DY / 2;
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break;
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}
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