Partly decoupled rendering from game data update. Graphics routines to draw/erase animations and labels are now invoked explicitly instead of being handled in the job list.

svn-id: r29561
This commit is contained in:
Nicola Mettifogo 2007-11-18 21:16:27 +00:00
parent 7d984d1a67
commit 7731af9833
4 changed files with 62 additions and 60 deletions

View file

@ -847,71 +847,64 @@ void Parallaction_ns::initOpcodes() {
void Parallaction_ns::jobDisplayLabel(void *parm, Job *j) {
Label *label = (Label*)parm;
debugC(9, kDebugExec, "jobDisplayLabel (%p)", (const void*) label);
if (!_label)
return;
_gfx->drawLabel(*label);
if (_deletingLabel)
return;
debugC(9, kDebugExec, "jobDisplayLabel (%p)", _label);
_gfx->drawLabel(*_label);
return;
}
void Parallaction_ns::jobEraseLabel(void *parm, Job *j) {
Label *label = (Label*)parm;
debugC(9, kDebugExec, "jobEraseLabel (%p)", (const void*) label);
static uint16 count = 0;
if (!_label)
return;
debugC(9, kDebugExec, "jobEraseLabel (%p)", _label);
int16 _si, _di;
if (_activeItem._id != 0) {
_si = _mousePos.x + 16 - label->_cnv.w/2;
_si = _mousePos.x + 16 - _label->_cnv.w/2;
_di = _mousePos.y + 34;
} else {
_si = _mousePos.x + 8 - label->_cnv.w/2;
_si = _mousePos.x + 8 - _label->_cnv.w/2;
_di = _mousePos.y + 21;
}
if (_si < 0) _si = 0;
if (_di > 190) _di = 190;
if (label->_cnv.w + _si > _screenWidth)
_si = _screenWidth - label->_cnv.w;
if (_label->_cnv.w + _si > _screenWidth)
_si = _screenWidth - _label->_cnv.w;
Common::Rect r;
label->getRect(r, true);
_label->getRect(r, true);
_gfx->restoreBackground(r);
label->_old = label->_pos;
label->_pos.x = _si;
label->_pos.y = _di;
_label->_old = _label->_pos;
_label->_pos.x = _si;
_label->_pos.y = _di;
return;
}
// this Job uses a static counter to delay removal
// and is in fact only used to remove jEraseLabel jobs
//
void Parallaction_ns::jobWaitRemoveJob(void *parm, Job *j) {
Job *arg = (Job*)parm;
static uint16 count = 0;
debugC(9, kDebugExec, "jobWaitRemoveJob: count = %i", count);
_engineFlags |= kEngineBlockInput;
count++;
if (count == 2) {
count = 0;
removeJob(arg);
_engineFlags &= ~kEngineBlockInput;
j->_finished = 1;
if (_deletingLabel) {
count++;
if (count == 2) {
count = 0;
_engineFlags &= ~kEngineBlockInput;
_deletingLabel = false;
_label = 0;
}
}
return;
}
} // namespace Parallaction

View file

@ -159,6 +159,8 @@ int Parallaction::init() {
_location._startFrame = 0;
_location._comment = NULL;
_location._endComment = NULL;
_label = 0;
_deletingLabel = false;
_backgroundInfo = 0;
_pathBuffer = 0;
@ -285,8 +287,18 @@ void Parallaction::runGame() {
changeLocation(_location._name);
}
jobEraseLabel(0, 0);
jobEraseAnimations((void*)1, 0);
runJobs();
jobDisplayAnimations(0, 0);
jobDisplayLabel(0, 0);
if (_engineFlags & kEngineInventory) {
jobShowInventory(0, 0);
}
updateView();
}
@ -306,25 +318,20 @@ void Parallaction::updateView() {
void Parallaction::showLabel(Label &label) {
label.resetPosition();
_jDrawLabel = addJob(kJobDisplayLabel, (void*)&label, kPriority0);
_jEraseLabel = addJob(kJobEraseLabel, (void*)&label, kPriority20);
_label = &label;
}
void Parallaction::hideLabel(uint priority) {
if (!_jDrawLabel)
if (!_label)
return;
removeJob(_jDrawLabel);
_jDrawLabel = 0;
if (priority == kPriority99) {
// remove job immediately
removeJob(_jEraseLabel);
_jEraseLabel = 0;
_label = 0;
} else {
// schedule job for deletion
addJob(kJobWaitRemoveJob, _jEraseLabel, priority);
_deletingLabel = true;
_engineFlags |= kEngineBlockInput;
}
}
@ -360,7 +367,7 @@ void Parallaction::processInput(InputData *data) {
setArrowCursor();
}
removeJob(_jRunScripts);
_jDrawInventory = addJob(kJobShowInventory, 0, kPriority2);
// _jDrawInventory = addJob(kJobShowInventory, 0, kPriority2);
openInventory();
break;
@ -369,7 +376,6 @@ void Parallaction::processInput(InputData *data) {
setInventoryCursor(data->_inventoryIndex);
_jRunScripts = addJob(kJobRunScripts, 0, kPriority15);
addJob(kJobHideInventory, 0, kPriority20);
removeJob(_jDrawInventory);
break;
case kEvHoverInventory:

View file

@ -438,7 +438,8 @@ public:
Table *_callableNames;
Table *_localFlagNames;
bool _deletingLabel;
Label *_label;
void showLabel(Label &label);
void hideLabel(uint priority);
@ -487,6 +488,10 @@ public:
Common::RandomSource _rnd;
virtual void jobShowInventory(void*, Job*) = 0;
virtual void jobHideInventory(void*, Job*) = 0;
protected: // data
Debugger *_debugger;
@ -587,7 +592,6 @@ public:
virtual void jobWalk(void*, Job *j) = 0;
virtual void jobDisplayLabel(void *parm, Job *j) = 0;
virtual void jobEraseLabel(void *parm, Job *j) = 0;
virtual void jobWaitRemoveJob(void *parm, Job *j) = 0;
void beep();
@ -742,7 +746,6 @@ protected:
void jobWalk(void*, Job *j);
void jobDisplayLabel(void *parm, Job *j);
void jobEraseLabel(void *parm, Job *j);
void jobWaitRemoveJob(void *parm, Job *j);
void jobShowInventory(void *parm, Job *j);
void jobHideInventory(void *parm, Job *j);

View file

@ -256,9 +256,9 @@ int Parallaction_ns::go() {
changeLocation(_location._name);
addJob(kJobEraseAnimations, (void*)1, kPriority20);
// addJob(kJobEraseAnimations, (void*)1, kPriority20);
_jRunScripts = addJob(kJobRunScripts, 0, kPriority15);
addJob(kJobDisplayAnimations, 0, kPriority3);
// addJob(kJobDisplayAnimations, 0, kPriority3);
runGame();
@ -444,17 +444,17 @@ void Parallaction_ns::changeCharacter(const char *name) {
void Parallaction_ns::initJobs() {
static const JobFn jobs[] = {
&Parallaction_ns::jobDisplayAnimations,
&Parallaction_ns::jobEraseAnimations,
0,
0,
&Parallaction_ns::jobDisplayDroppedItem,
&Parallaction_ns::jobRemovePickedItem,
&Parallaction_ns::jobRunScripts,
&Parallaction_ns::jobWalk,
&Parallaction_ns::jobDisplayLabel,
&Parallaction_ns::jobEraseLabel,
&Parallaction_ns::jobWaitRemoveJob,
0,
0,
0,
&Parallaction_ns::jobToggleDoor,
&Parallaction_ns::jobShowInventory,
0,
&Parallaction_ns::jobHideInventory
};