diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp index 59489f22b8e..237341b70a1 100644 --- a/engines/tsage/blue_force/blueforce_dialogs.cpp +++ b/engines/tsage/blue_force/blueforce_dialogs.cpp @@ -465,7 +465,13 @@ void OptionsDialog::show() { g_globals->_game->restartGame(); } else if (btnIndex == 3) { // Quit game - if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) { + int rc; + if (g_vm->getLanguage() == Common::ES_ESP) { + rc = MessageDialog::show(ESP_QUIT_CONFIRM_MSG, ESP_CANCEL_BTN_STRING, ESP_QUIT_BTN_STRING); + } else { + rc = MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING); + } + if(rc == 1) { g_vm->quitGame(); } } else if (btnIndex == 4) { @@ -476,13 +482,23 @@ void OptionsDialog::show() { OptionsDialog::OptionsDialog() { // Set the element text - _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT); - _btnRestore.setText(RESTORE_BTN_STRING); - _btnSave.setText(SAVE_BTN_STRING); - _btnRestart.setText(RESTART_BTN_STRING); - _btnQuit.setText(QUIT_BTN_STRING); - _btnSound.setText(SOUND_BTN_STRING); - _btnResume.setText(RESUME_BTN_STRING); + if (g_vm->getLanguage() == Common::ES_ESP) { + _gfxMessage.set(ESP_OPTIONS_MSG, 140, ALIGN_LEFT); + _btnRestore.setText(ESP_RESTORE_BTN_STRING); + _btnSave.setText(ESP_SAVE_BTN_STRING); + _btnRestart.setText(ESP_RESTART_BTN_STRING); + _btnQuit.setText(ESP_QUIT_BTN_STRING); + _btnSound.setText(ESP_SOUND_BTN_STRING); + _btnResume.setText(ESP_RESUME_BTN_STRING); + } else { + _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT); + _btnRestore.setText(RESTORE_BTN_STRING); + _btnSave.setText(SAVE_BTN_STRING); + _btnRestart.setText(RESTART_BTN_STRING); + _btnQuit.setText(QUIT_BTN_STRING); + _btnSound.setText(SOUND_BTN_STRING); + _btnResume.setText(RESUME_BTN_STRING); + } // Set position of the elements _gfxMessage._bounds.moveTo(0, 1); diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index ab83400d3df..d3a13d8c628 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -296,7 +296,11 @@ void BlueForceGame::processEvent(Event &event) { switch (event.kbd.keycode) { case Common::KEYCODE_F1: // F1 - Help - MessageDialog::show(HELP_MSG, OK_BTN_STRING); + if (g_vm->getLanguage() == Common::ES_ESP) { + MessageDialog::show(ESP_HELP_MSG, ESP_OK_BTN_STRING); + } else { + MessageDialog::show(HELP_MSG, OK_BTN_STRING); + } break; case Common::KEYCODE_F2: @@ -325,7 +329,11 @@ void BlueForceGame::processEvent(Event &event) { case Common::KEYCODE_F10: // F10 - Pause GfxDialog::setPalette(); - MessageDialog::show(GAME_PAUSED_MSG, OK_BTN_STRING); + if (g_vm->getLanguage() == Common::ES_ESP) { + MessageDialog::show(ESP_GAME_PAUSED_MSG, ESP_OK_BTN_STRING); + } else { + MessageDialog::show(GAME_PAUSED_MSG, OK_BTN_STRING); + } g_globals->_events.setCursorFromFlag(); break; @@ -968,7 +976,13 @@ void SceneHandlerExt::process(Event &event) { BF_GLOBALS._player.enableControl(); BF_GLOBALS._events.setCursor(CURSOR_WALK); - if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { + int rc; + if (g_vm->getLanguage() == Common::ES_ESP) { + rc = MessageDialog::show2(ESP_WATCH_INTRO_MSG, ESP_START_PLAY_BTN_STRING, ESP_INTRODUCTION_BTN_STRING); + } else { + rc = MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING); + } + if (rc == 0) { // Start the game BF_GLOBALS._dayNumber = 1; BF_GLOBALS._sceneManager.changeScene(190); diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp index 2b96ce6a802..80db8b37051 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.cpp +++ b/engines/tsage/blue_force/blueforce_scenes0.cpp @@ -364,13 +364,21 @@ void Scene50::postInit(SceneObjectList *OwnerList) { _text.fixPriority(256); // Set all the hotspots - _location3.set(Rect(10, 92, 24, 105), 180, GRANDMA_FRANNIE, 4); + if (g_vm->getLanguage() == Common::ES_ESP) { + _location3.set(Rect(10, 92, 24, 105), 180, ESP_GRANDMA_FRANNIE, 4); + _location1.set(Rect(573, 103, 604, 130), 190, ESP_POLICE_DEPARTMENT, 1); + _location4.set(Rect(313, 21, 325, 33), 114, ESP_TONYS_BAR, 8); + _location8.set(Rect(69, 79, 82, 88), 580, ESP_CHILD_PROTECTIVE_SERVICES, 256); + _location5.set(Rect(383, 57, 402, 70), 380, ESP_CITY_HALL_JAIL, 32); + } else { + _location3.set(Rect(10, 92, 24, 105), 180, GRANDMA_FRANNIE, 4); + _location1.set(Rect(573, 103, 604, 130), 190, POLICE_DEPARTMENT, 1); + _location4.set(Rect(313, 21, 325, 33), 114, TONYS_BAR, 8); + _location8.set(Rect(69, 79, 82, 88), 580, CHILD_PROTECTIVE_SERVICES, 256); + _location5.set(Rect(383, 57, 402, 70), 380, CITY_HALL_JAIL, 32); + } _location2.set(Rect(443, 149, 508, 178), 330, MARINA, 2); - _location1.set(Rect(573, 103, 604, 130), 190, POLICE_DEPARTMENT, 1); - _location4.set(Rect(313, 21, 325, 33), 114, TONYS_BAR, 8); - _location8.set(Rect(69, 79, 82, 88), 580, CHILD_PROTECTIVE_SERVICES, 256); _location6.set(Rect(242, 131, 264, 144), 440, ALLEY_CAT, 64); - _location5.set(Rect(383, 57, 402, 70), 380, CITY_HALL_JAIL, 32); _location7.set(Rect(128, 32, 143, 42), 800, JAMISON_RYAN, 128); _location9.set(Rect(349, 125, 359, 132), (BF_GLOBALS._bookmark == bInspectionDone) || (BF_GLOBALS._bookmark == bCalledToDrunkStop) ? 551 : 550, diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 0b71ab788e1..20836189ad6 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -63,7 +63,11 @@ void Scene100::Action1::signal() { setTextStrings(msg1, msg2, this); --_actionIndex; } else { - setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this); + if (g_vm->getLanguage() == Common::ES_ESP) { + setTextStrings(BF_NAME, ESP_BF_ALL_RIGHTS_RESERVED, this); + } else { + setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this); + } Common::Point pt(_sceneText1._position.x, 80); NpcMover *mover = new NpcMover(); @@ -145,7 +149,13 @@ void Scene100::Action2::signal() { g_globals->_player.enableControl(); g_globals->_events.setCursor(CURSOR_WALK); - if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { + int rc; + if (g_vm->getLanguage() == Common::ES_ESP) { + rc = MessageDialog::show2(ESP_WATCH_INTRO_MSG, ESP_START_PLAY_BTN_STRING, ESP_INTRODUCTION_BTN_STRING); + } else { + rc = MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING); + } + if (rc == 0) { // Signal to start the game scene->_index = 190; remove(); @@ -233,7 +243,11 @@ void Scene109::Action1::signal() { setDelay(10); break; case 2: - scene->_text.setup(BF_19840515, this); + if (g_vm->getLanguage() == Common::ES_ESP) { + scene->_text.setup(ESP_BF_19840515, this); + } else { + scene->_text.setup(BF_19840515, this); + } break; case 3: scene->loadScene(115); @@ -2253,7 +2267,11 @@ void Scene140::Action1::signal() { case 1: BF_GLOBALS._scenePalette.loadPalette(2); BF_GLOBALS._scenePalette.refresh(); - scene->_text.setup(BF_19840518, this); + if (g_vm->getLanguage() == Common::ES_ESP) { + scene->_text.setup(ESP_BF_19840518, this); + } else { + scene->_text.setup(BF_19840518, this); + } break; case 2: scene->_object1.show(); @@ -2615,7 +2633,11 @@ void Scene160::Action2::signal() { break; case 22: scene->_sceneBounds.set(0, 0, 320, 200); - scene->_text.setup(BF_11_YEARS, this); + if (g_vm->getLanguage() == Common::ES_ESP) { + scene->_text.setup(ESP_BF_11_YEARS, this); + } else { + scene->_text.setup(BF_11_YEARS, this); + } break; case 23: BF_GLOBALS._scenePalette.loadPalette(2); @@ -2659,7 +2681,11 @@ void Scene160::Action3::signal() { switch (_actionIndex++) { case 0: - scene->_text.setup(BF_3_DAYS, this); + if (g_vm->getLanguage() == Common::ES_ESP) { + scene->_text.setup(ESP_BF_3_DAYS, this); + } else { + scene->_text.setup(BF_3_DAYS, this); + } break; case 1: { Common::Point destPos(720, 100); @@ -2784,7 +2810,11 @@ void Scene180::postInit(SceneObjectList *OwnerList) { setZoomPercents(121, 60, 125, 70); if ((BF_GLOBALS._bookmark == bLyleStoppedBy) && (BF_GLOBALS._dayNumber == 1)) { - _sceneMessage.setup(THE_NEXT_DAY); + if (g_vm->getLanguage() == Common::ES_ESP) { + _sceneMessage.setup(ESP_THE_NEXT_DAY); + } else { + _sceneMessage.setup(THE_NEXT_DAY); + } _sceneMode = 6; setAction(&_sceneMessage, this); BF_GLOBALS._driveFromScene = 4; @@ -2792,7 +2822,11 @@ void Scene180::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._mapLocationId = 4; } else if (((BF_GLOBALS._bookmark == bDroppedOffLyle) && (BF_GLOBALS._dayNumber == 3)) || ((BF_GLOBALS._bookmark == bDoneAtLyles) && (BF_GLOBALS._dayNumber == 4))) { - _sceneMessage.setup(THE_NEXT_DAY); + if (g_vm->getLanguage() == Common::ES_ESP) { + _sceneMessage.setup(ESP_THE_NEXT_DAY); + } else { + _sceneMessage.setup(THE_NEXT_DAY); + } _sceneMode = 6; setAction(&_sceneMessage, this); } else if (BF_GLOBALS._dayNumber == 0) { diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 596e66e1f3e..dfaf99f2e23 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1604,22 +1604,42 @@ void SceneItem::doAction(int action) { } else { const char *msg = NULL; - switch ((int)action) { - case CURSOR_LOOK: - msg = LOOK_SCENE_HOTSPOT; - break; - case CURSOR_USE: - msg = USE_SCENE_HOTSPOT; - break; - case CURSOR_TALK: - msg = TALK_SCENE_HOTSPOT; - break; - case 0x1000: - msg = SPECIAL_SCENE_HOTSPOT; - break; - default: - msg = DEFAULT_SCENE_HOTSPOT; - break; + if (g_vm->getLanguage() == Common::ES_ESP) { + switch ((int)action) { + case CURSOR_LOOK: + msg = ESP_LOOK_SCENE_HOTSPOT; + break; + case CURSOR_USE: + msg = ESP_USE_SCENE_HOTSPOT; + break; + case CURSOR_TALK: + msg = ESP_TALK_SCENE_HOTSPOT; + break; + case 0x1000: + msg = ESP_SPECIAL_SCENE_HOTSPOT; + break; + default: + msg = ESP_DEFAULT_SCENE_HOTSPOT; + break; + } + } else { + switch ((int)action) { + case CURSOR_LOOK: + msg = LOOK_SCENE_HOTSPOT; + break; + case CURSOR_USE: + msg = USE_SCENE_HOTSPOT; + break; + case CURSOR_TALK: + msg = TALK_SCENE_HOTSPOT; + break; + case 0x1000: + msg = SPECIAL_SCENE_HOTSPOT; + break; + default: + msg = DEFAULT_SCENE_HOTSPOT; + break; + } } GUIErrorMessage(msg); @@ -1924,19 +1944,31 @@ void SceneHotspot::doAction(int action) { switch ((int)action) { case CURSOR_LOOK: if (g_vm->getGameID() == GType_BlueForce) - SceneItem::display(LOOK_SCENE_HOTSPOT); + if (g_vm->getLanguage() == Common::ES_ESP) { + SceneItem::display(ESP_LOOK_SCENE_HOTSPOT); + } else { + SceneItem::display(LOOK_SCENE_HOTSPOT); + } else display(1, 0, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; case CURSOR_USE: if (g_vm->getGameID() == GType_BlueForce) - SceneItem::display(USE_SCENE_HOTSPOT); + if (g_vm->getLanguage() == Common::ES_ESP) { + SceneItem::display(ESP_USE_SCENE_HOTSPOT); + } else { + SceneItem::display(USE_SCENE_HOTSPOT); + } else display(1, 5, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; case CURSOR_TALK: if (g_vm->getGameID() == GType_BlueForce) - SceneItem::display(TALK_SCENE_HOTSPOT); + if (g_vm->getLanguage() == Common::ES_ESP) { + SceneItem::display(ESP_TALK_SCENE_HOTSPOT); + } else { + SceneItem::display(TALK_SCENE_HOTSPOT); + } else display(1, 15, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; @@ -1944,7 +1976,11 @@ void SceneHotspot::doAction(int action) { break; default: if (g_vm->getGameID() == GType_BlueForce) - SceneItem::display(DEFAULT_SCENE_HOTSPOT); + if (g_vm->getLanguage() == Common::ES_ESP) { + SceneItem::display(ESP_DEFAULT_SCENE_HOTSPOT); + } else { + SceneItem::display(DEFAULT_SCENE_HOTSPOT); + } else display(2, action, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; @@ -4477,8 +4513,13 @@ void SceneHandler::dispatch() { Common::Error err = g_saver->save(saveSlot, _saveName); // FIXME: Make use of the description string in err to enhance // the error reported to the user. - if (err.getCode() != Common::kNoError) - GUIErrorMessage(SAVE_ERROR_MSG); + if (err.getCode() != Common::kNoError) { + if (g_vm->getLanguage() == Common::ES_ESP) { + GUIErrorMessage(ESP_SAVE_ERROR_MSG); + } else { + GUIErrorMessage(SAVE_ERROR_MSG); + } + } } if (_loadGameSlot != -1) { int priorSceneBeforeLoad = GLOBALS._sceneManager._previousScene; diff --git a/engines/tsage/metaengine.cpp b/engines/tsage/metaengine.cpp index eb695f46cd4..6c6f4a0a033 100644 --- a/engines/tsage/metaengine.cpp +++ b/engines/tsage/metaengine.cpp @@ -45,6 +45,10 @@ uint32 TSageEngine::getFeatures() const { return _gameDescription->features; } +Common::Language TSageEngine::getLanguage() const { + return _gameDescription->desc.language; +} + Common::String TSageEngine::getPrimaryFilename() const { return Common::String(_gameDescription->desc.filesDescriptions[0].fileName); } diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 6f2f953aee8..3714b80929a 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -566,7 +566,13 @@ void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent /*--------------------------------------------------------------------------*/ void Game::restartGame() { - if (MessageDialog::show(RESTART_MSG, CANCEL_BTN_STRING, RESTART_BTN_STRING) == 1) + int rc; + if (g_vm->getLanguage() == Common::ES_ESP) { + rc = MessageDialog::show(ESP_RESTART_MSG, ESP_CANCEL_BTN_STRING, ESP_RESTART_BTN_STRING); + } else { + rc = MessageDialog::show(RESTART_MSG, CANCEL_BTN_STRING, RESTART_BTN_STRING); + } + if (rc == 1) g_globals->_game->restart(); } @@ -589,7 +595,13 @@ void Game::restoreGame() { } void Game::quitGame() { - if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) + int rc; + if (g_vm->getLanguage() == Common::ES_ESP) { + rc = MessageDialog::show(ESP_QUIT_CONFIRM_MSG, ESP_CANCEL_BTN_STRING, ESP_QUIT_BTN_STRING); + } else { + rc = MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING); + } + if (rc == 1) g_vm->quitGame(); } diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index 311f7965c7e..f466ffa2049 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -88,6 +88,25 @@ char const *const RESUME_BTN_STRING = " Resume \rplay"; char const *const LOOK_BTN_STRING = "Look"; char const *const PICK_BTN_STRING = "Pick"; +// Spanish version +char const *const ESP_LOOK_SCENE_HOTSPOT = "No ves nada especial."; +char const *const ESP_USE_SCENE_HOTSPOT = "Con eso no conseguir\240s nada."; +char const *const ESP_TALK_SCENE_HOTSPOT = "Yak, yak."; +char const *const ESP_SPECIAL_SCENE_HOTSPOT = "Es una forma original de usar eso."; +char const *const ESP_DEFAULT_SCENE_HOTSPOT = "No ves nada especial."; +char const *const ESP_SAVE_ERROR_MSG = "El juego no ha podido ser archivado. Por favor, no intente recuperar este juego!"; + +char const *const ESP_QUIT_CONFIRM_MSG = "Quieres dejar de jugar?"; +char const *const ESP_RESTART_MSG = "Deseas volver a comenzar el juego?"; +char const *const ESP_GAME_PAUSED_MSG = "Juego en pausa."; +char const *const ESP_OK_BTN_STRING = " Ok "; +char const *const ESP_CANCEL_BTN_STRING = "Cancelar"; +char const *const ESP_QUIT_BTN_STRING = " Salir "; +char const *const ESP_RESTART_BTN_STRING = "Reiniciar"; +char const *const ESP_SAVE_BTN_STRING = "Guardar"; +char const *const ESP_RESTORE_BTN_STRING = "Recuperar"; +char const *const ESP_SOUND_BTN_STRING = "Sonido"; +char const *const ESP_RESUME_BTN_STRING = " Seguir \rjugando"; namespace Ringworld { @@ -179,6 +198,34 @@ char const *const SCENE570_WACKYDATA = "WACKYDATA"; // Scene 180 messages char const *const THE_NEXT_DAY = "The Next Day"; +// Spanish version +// Dialog resources +char const *const ESP_HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ +Funciones del Teclado...\rF2 - Sonido\rF3 - Salir del Juego\r\ +F4 - Recomenzar\rF5 - Guardar\rF7 - Recuperar\rF10 - Pausa"; +char const *const ESP_WATCH_INTRO_MSG = "Quieres ver la introducci\242n?"; +char const *const ESP_START_PLAY_BTN_STRING = " Jugar "; +char const *const ESP_INTRODUCTION_BTN_STRING = " Ver "; +char const *const ESP_OPTIONS_MSG = "Opciones..."; + +// Blue Force general messages +char const *const ESP_BF_ALL_RIGHTS_RESERVED = "Todos los derechos reservados"; +char const *const ESP_BF_19840518 = "18 de Mayo de 1984"; +char const *const ESP_BF_19840515 = "15 de Mayo de 1984"; +char const *const ESP_BF_3_DAYS = "Tres d\241as despu\202s"; +char const *const ESP_BF_11_YEARS = "Once a\244os despu\202s."; + +// Scene 50 hotspots +char const *const ESP_GRANDMA_FRANNIE = "La abuela Frannie"; +char const *const ESP_POLICE_DEPARTMENT = "Departamento de Polic\241a"; +char const *const ESP_TONYS_BAR = "El Bar de Tony"; +char const *const ESP_CHILD_PROTECTIVE_SERVICES = "Servicio de Protecci\242n de Menores"; +char const *const ESP_CITY_HALL_JAIL = "Ayuntamiento & C\240rcel"; + +// Scene 180 messages +char const *const ESP_THE_NEXT_DAY = "Al d\241a siguiente"; + + } // End of namespace BlueForce namespace Ringworld2 { diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index f6fef378ae4..f7543049f49 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -56,6 +56,27 @@ extern char const *const LOOK_BTN_STRING; extern char const *const PICK_BTN_STRING; extern char const *const INV_EMPTY_MSG; +// Spanish version +extern char const *const ESP_LOOK_SCENE_HOTSPOT; +extern char const *const ESP_USE_SCENE_HOTSPOT; +extern char const *const ESP_TALK_SCENE_HOTSPOT; +extern char const *const ESP_SPECIAL_SCENE_HOTSPOT; +extern char const *const ESP_DEFAULT_SCENE_HOTSPOT; +extern char const *const ESP_SAVE_ERROR_MSG; + +// Dialogs +extern char const *const ESP_QUIT_CONFIRM_MSG; +extern char const *const ESP_RESTART_MSG; +extern char const *const ESP_GAME_PAUSED_MSG; +extern char const *const ESP_OK_BTN_STRING; +extern char const *const ESP_CANCEL_BTN_STRING; +extern char const *const ESP_QUIT_BTN_STRING; +extern char const *const ESP_RESTART_BTN_STRING; +extern char const *const ESP_SAVE_BTN_STRING; +extern char const *const ESP_RESTORE_BTN_STRING; +extern char const *const ESP_SOUND_BTN_STRING; +extern char const *const ESP_RESUME_BTN_STRING; + namespace Ringworld { // Dialog resources @@ -142,6 +163,31 @@ extern char const *const RADIO_BTN_LIST[8]; // Scene 180 message extern char const *const THE_NEXT_DAY; +// Spanish version +// Dialog resources +extern char const *const ESP_HELP_MSG; +extern char const *const ESP_WATCH_INTRO_MSG; +extern char const *const ESP_START_PLAY_BTN_STRING; +extern char const *const ESP_INTRODUCTION_BTN_STRING; +extern char const *const ESP_OPTIONS_MSG; + +// Blue Force messages +extern char const *const ESP_BF_ALL_RIGHTS_RESERVED; +extern char const *const ESP_BF_19840518; +extern char const *const ESP_BF_19840515; +extern char const *const ESP_BF_3_DAYS; +extern char const *const ESP_BF_11_YEARS; + +// Scene 50 tooltips +extern char const *const ESP_GRANDMA_FRANNIE; +extern char const *const ESP_POLICE_DEPARTMENT; +extern char const *const ESP_TONYS_BAR; +extern char const *const ESP_CHILD_PROTECTIVE_SERVICES; +extern char const *const ESP_CITY_HALL_JAIL; + +// Scene 180 message +extern char const *const ESP_THE_NEXT_DAY; + } // End of namespace BlueForce namespace Ringworld2 { diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h index 3396d2655e7..a11f7973f5e 100644 --- a/engines/tsage/tsage.h +++ b/engines/tsage/tsage.h @@ -57,6 +57,7 @@ public: const char *getGameId() const; uint32 getGameID() const; uint32 getFeatures() const; + Common::Language getLanguage() const; Common::String getPrimaryFilename() const; virtual Common::Error init();