SDL: Render the overlay when using OpenGL with shaders

This commit is contained in:
Bastien Bouclet 2014-07-05 20:47:35 +02:00
parent 855f53f21f
commit 7829d97ae5
5 changed files with 80 additions and 28 deletions

View file

@ -160,14 +160,6 @@ void ShaderRenderer::freeTexture(Texture *texture) {
void ShaderRenderer::init(Graphics::PixelBuffer &screenBuffer) {
debug("Initializing OpenGL Renderer with shaders");
#ifndef USE_GLES2
debug("GLEW Version: %s", glewGetString(GLEW_VERSION));
GLenum err = glewInit();
if (err != GLEW_OK) {
error("Error: %s\n", glewGetErrorString(err));
}
assert(GLEW_OK == err);
#endif
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);