SDL: Render the overlay when using OpenGL with shaders
This commit is contained in:
parent
855f53f21f
commit
7829d97ae5
5 changed files with 80 additions and 28 deletions
|
@ -160,14 +160,6 @@ void ShaderRenderer::freeTexture(Texture *texture) {
|
|||
|
||||
void ShaderRenderer::init(Graphics::PixelBuffer &screenBuffer) {
|
||||
debug("Initializing OpenGL Renderer with shaders");
|
||||
#ifndef USE_GLES2
|
||||
debug("GLEW Version: %s", glewGetString(GLEW_VERSION));
|
||||
GLenum err = glewInit();
|
||||
if (err != GLEW_OK) {
|
||||
error("Error: %s\n", glewGetErrorString(err));
|
||||
}
|
||||
assert(GLEW_OK == err);
|
||||
#endif
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue