GRIM: Lua_L1 -> Lua_V1 and Lua_L2 -> Lua_V2.

This commit is contained in:
Giulio Camuffo 2011-10-13 15:41:22 +02:00
parent 5ca9cae83c
commit 782bfdecf7
9 changed files with 796 additions and 796 deletions

View file

@ -44,7 +44,7 @@ enum ImuseParam {
IM_SOUND_PAN = 0x700
};
void Lua_L1::ImStartSound() {
void Lua_V1::ImStartSound() {
lua_Object nameObj = lua_getparam(1);
lua_Object priorityObj = lua_getparam(2);
lua_Object groupObj = lua_getparam(3);
@ -65,7 +65,7 @@ void Lua_L1::ImStartSound() {
}
}
void Lua_L1::ImStopSound() {
void Lua_V1::ImStopSound() {
lua_Object nameObj = lua_getparam(1);
if (lua_isnumber(nameObj))
error("ImStopsound: name from value not supported");
@ -74,59 +74,59 @@ void Lua_L1::ImStopSound() {
g_imuse->stopSound(soundName);
}
void Lua_L1::ImStopAllSounds() {
void Lua_V1::ImStopAllSounds() {
g_imuse->stopAllSounds();
}
void Lua_L1::ImPause() {
void Lua_V1::ImPause() {
g_imuse->pause(true);
}
void Lua_L1::ImResume() {
void Lua_V1::ImResume() {
g_imuse->pause(false);
}
void Lua_L1::ImSetVoiceEffect() {
void Lua_V1::ImSetVoiceEffect() {
const char *effectName;
effectName = luaL_check_string(1);
Debug::warning(Debug::Imuse, "ImSetVoiceEffect(%s) Voice effects are not yet supported", effectName);
}
void Lua_L1::ImSetMusicVol() {
void Lua_V1::ImSetMusicVol() {
lua_Object volObj = lua_getparam(1);
if (!lua_isnumber(volObj))
return;
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, (int)lua_getnumber(volObj));
}
void Lua_L1::ImGetMusicVol() {
void Lua_V1::ImGetMusicVol() {
lua_pushnumber(g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kMusicSoundType));
}
void Lua_L1::ImSetVoiceVol() {
void Lua_V1::ImSetVoiceVol() {
lua_Object volObj = lua_getparam(1);
if (!lua_isnumber(volObj))
return;
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, (int)lua_getnumber(volObj));
}
void Lua_L1::ImGetVoiceVol() {
void Lua_V1::ImGetVoiceVol() {
lua_pushnumber(g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType));
}
void Lua_L1::ImSetSfxVol() {
void Lua_V1::ImSetSfxVol() {
lua_Object volObj = lua_getparam(1);
if (!lua_isnumber(volObj))
return;
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, (int)lua_getnumber(volObj));
}
void Lua_L1::ImGetSfxVol() {
void Lua_V1::ImGetSfxVol() {
lua_pushnumber(g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSFXSoundType));
}
void Lua_L1::ImSetParam() {
void Lua_V1::ImSetParam() {
lua_Object nameObj = lua_getparam(1);
lua_Object paramObj = lua_getparam(2);
lua_Object valueObj = lua_getparam(3);
@ -155,7 +155,7 @@ void Lua_L1::ImSetParam() {
}
}
void Lua_L1::ImGetParam() {
void Lua_V1::ImGetParam() {
lua_Object nameObj = lua_getparam(1);
lua_Object paramObj = lua_getparam(2);
@ -180,7 +180,7 @@ void Lua_L1::ImGetParam() {
}
}
void Lua_L1::ImFadeParam() {
void Lua_V1::ImFadeParam() {
lua_Object nameObj = lua_getparam(1);
lua_Object opcodeObj = lua_getparam(2);
lua_Object valueObj = lua_getparam(3);
@ -212,7 +212,7 @@ void Lua_L1::ImFadeParam() {
}
}
void Lua_L1::ImSetState() {
void Lua_V1::ImSetState() {
lua_Object stateObj = lua_getparam(1);
if (!lua_isnumber(stateObj))
return;
@ -220,7 +220,7 @@ void Lua_L1::ImSetState() {
g_imuseState = (int)lua_getnumber(stateObj);
}
void Lua_L1::ImSetSequence() {
void Lua_V1::ImSetSequence() {
lua_Object stateObj = lua_getparam(1);
if (!lua_isnumber(stateObj))
return;
@ -229,7 +229,7 @@ void Lua_L1::ImSetSequence() {
lua_pushnumber(g_imuse->setMusicSequence(state));
}
void Lua_L1::SaveIMuse() {
void Lua_V1::SaveIMuse() {
SaveGame *savedIMuse = SaveGame::openForSaving("grim.tmp");
if (!savedIMuse)
return;
@ -237,7 +237,7 @@ void Lua_L1::SaveIMuse() {
delete savedIMuse;
}
void Lua_L1::RestoreIMuse() {
void Lua_V1::RestoreIMuse() {
SaveGame *savedIMuse = SaveGame::openForLoading("grim.tmp");
if (!savedIMuse)
return;
@ -248,7 +248,7 @@ void Lua_L1::RestoreIMuse() {
g_system->getSavefileManager()->removeSavefile("grim.tmp");
}
void Lua_L1::SetSoundPosition() {
void Lua_V1::SetSoundPosition() {
Math::Vector3d pos;
int minVolume = 10;
int maxVolume = 127;
@ -309,19 +309,19 @@ void Lua_L1::SetSoundPosition() {
}
}
void Lua_L1::IsSoundPlaying() {
void Lua_V1::IsSoundPlaying() {
// dummy
}
void Lua_L1::PlaySoundAt() {
void Lua_V1::PlaySoundAt() {
// dummy
}
void Lua_L1::LoadBundle() {
void Lua_V1::LoadBundle() {
// loading grimdemo.mus is allready handled
}
void Lua_L1::PlaySound() {
void Lua_V1::PlaySound() {
// dummy
}