Revert "SCUMM: revert savegame version to 89"
This reverts commit 65fc7225bb
.
Increasing the savegame version on a branch and then decreasing it again
leads to problems with loading current savegames in old commits during
a bisect.
This commit is contained in:
parent
866e23f426
commit
784472a669
3 changed files with 14 additions and 13 deletions
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@ -1210,7 +1210,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
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// Since roughly v13 of the save games, the objs storage has changed a bit
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for (i = _numObjectsInRoom; i < _numLocalObjects; i++)
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_objs[i].obj_nr = 0;
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} else if (_game.version == 0 && s->getVersion() < VER(89)) {
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} else if (_game.version == 0 && s->getVersion() < VER(91)) {
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for (i = 0; i < _numLocalObjects; i++) {
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// Merge object id and type (previously stored in flags)
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if (_objs[i].obj_nr != 0 && OBJECT_V0_TYPE(_objs[i].obj_nr) == 0 && _objs[i].flags != 0)
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@ -1504,14 +1504,14 @@ void ScummEngine_v0::saveOrLoad(Serializer *s) {
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const SaveLoadEntry v0Entrys[] = {
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MKLINE(ScummEngine_v0, _currentMode, sleByte, VER(78)),
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MKLINE(ScummEngine_v0, _currentLights, sleByte, VER(78)),
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MKLINE(ScummEngine_v0, _activeVerb, sleByte, VER(89)),
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MKLINE(ScummEngine_v0, _activeObject, sleUint16, VER(89)),
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MKLINE(ScummEngine_v0, _activeObject2, sleUint16, VER(89)),
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MKLINE(ScummEngine_v0, _cmdVerb, sleByte, VER(89)),
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MKLINE(ScummEngine_v0, _cmdObject, sleUint16, VER(89)),
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MKLINE(ScummEngine_v0, _cmdObject2, sleUint16, VER(89)),
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MKLINE(ScummEngine_v0, _walkToObject, sleUint16, VER(89)),
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MKLINE(ScummEngine_v0, _walkToObjectState, sleByte, VER(89)),
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MKLINE(ScummEngine_v0, _activeVerb, sleByte, VER(92)),
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MKLINE(ScummEngine_v0, _activeObject, sleUint16, VER(92)),
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MKLINE(ScummEngine_v0, _activeObject2, sleUint16, VER(92)),
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MKLINE(ScummEngine_v0, _cmdVerb, sleByte, VER(92)),
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MKLINE(ScummEngine_v0, _cmdObject, sleUint16, VER(92)),
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MKLINE(ScummEngine_v0, _cmdObject2, sleUint16, VER(92)),
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MKLINE(ScummEngine_v0, _walkToObject, sleUint16, VER(92)),
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MKLINE(ScummEngine_v0, _walkToObjectState, sleByte, VER(92)),
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MKEND()
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};
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s->saveLoadEntries(this, v0Entrys);
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