LAB: Move fade functions to DisplayMan, some renaming
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438e7a24f5
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11 changed files with 124 additions and 133 deletions
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@ -95,9 +95,12 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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for (int i = 0; i < 10; i++) {
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_invImages[i] = nullptr;
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Images[i] = nullptr;
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_numberImages[i] = nullptr;
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}
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for (int i = 0; i < 16; i++)
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_tiles[i] = nullptr;
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_moveGadgetList = nullptr;
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_invGadgetList = nullptr;
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_curFileName = nullptr;
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@ -128,7 +131,7 @@ LabEngine::~LabEngine() {
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delete _graphics;
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for (int i = 0; i < 16; i++)
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delete Tiles[i];
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delete _tiles[i];
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}
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Common::Error LabEngine::run() {
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