LAB: Move fade functions to DisplayMan, some renaming

This commit is contained in:
Strangerke 2015-12-06 18:16:26 +01:00 committed by Willem Jan Palenstijn
parent 438e7a24f5
commit 785772e86f
11 changed files with 124 additions and 133 deletions

View file

@ -95,9 +95,12 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
for (int i = 0; i < 10; i++) {
_invImages[i] = nullptr;
Images[i] = nullptr;
_numberImages[i] = nullptr;
}
for (int i = 0; i < 16; i++)
_tiles[i] = nullptr;
_moveGadgetList = nullptr;
_invGadgetList = nullptr;
_curFileName = nullptr;
@ -128,7 +131,7 @@ LabEngine::~LabEngine() {
delete _graphics;
for (int i = 0; i < 16; i++)
delete Tiles[i];
delete _tiles[i];
}
Common::Error LabEngine::run() {