MADS: Refactor MSurface and Screen to not use virtual inheritance
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ac8adb07c8
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19 changed files with 69 additions and 59 deletions
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@ -161,7 +161,7 @@ void UISlots::draw(bool updateFlag, bool delFlag) {
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MSprite *sprite = asset->getFrame(frameNumber - 1);
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if (flipped) {
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MSurface *spr = sprite->flipHorizontal();
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BaseSurface *spr = sprite->flipHorizontal();
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userInterface.mergeFrom(spr, spr->getBounds(), slot._position,
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sprite->getTransparencyIndex());
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spr->free();
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@ -429,7 +429,7 @@ void UserInterface::drawTextElements() {
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}
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}
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void UserInterface::mergeFrom(MSurface *src, const Common::Rect &srcBounds,
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void UserInterface::mergeFrom(BaseSurface *src, const Common::Rect &srcBounds,
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const Common::Point &destPos, int transparencyIndex) {
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// Validation of the rectangle and position
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int destX = destPos.x, destY = destPos.y;
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