WAGE: Fix warnings
This commit is contained in:
parent
89e6106781
commit
78f1d707c3
1 changed files with 13 additions and 13 deletions
|
@ -109,7 +109,7 @@ Obj *WageEngine::getObjByOffset(int offset, int objBaseOffset) const {
|
|||
objIndex = (offset - objBaseOffset) / CHR_SIZE;
|
||||
}
|
||||
|
||||
if (objIndex >= 0 && objIndex < _world->_orderedObjs.size()) {
|
||||
if (objIndex >= 0 && (uint)objIndex < _world->_orderedObjs.size()) {
|
||||
return _world->_orderedObjs[objIndex];
|
||||
}
|
||||
|
||||
|
@ -133,7 +133,7 @@ Chr *WageEngine::getChrByOffset(int offset, int chrBaseOffset) const {
|
|||
chrIndex = (offset - chrBaseOffset) / CHR_SIZE;
|
||||
}
|
||||
|
||||
if (chrIndex >= 0 && chrIndex < _world->_orderedChrs.size()) {
|
||||
if (chrIndex >= 0 && (uint)chrIndex < _world->_orderedChrs.size()) {
|
||||
return _world->_orderedChrs[chrIndex];
|
||||
}
|
||||
|
||||
|
@ -160,7 +160,7 @@ Scene *WageEngine::getSceneByOffset(int offset) const {
|
|||
sceneIndex = 1 + (offset - SCENES_INDEX) / SCENE_SIZE;
|
||||
}
|
||||
|
||||
if (sceneIndex >= 0 && sceneIndex < _world->_orderedScenes.size()) {
|
||||
if (sceneIndex >= 0 && (uint)sceneIndex < _world->_orderedScenes.size()) {
|
||||
if (sceneIndex == 0) return _world->_storageScene;
|
||||
return _world->_orderedScenes[sceneIndex];
|
||||
}
|
||||
|
@ -224,10 +224,10 @@ int WageEngine::saveGame(const Common::String &fileName, const Common::String &d
|
|||
out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::MAGIC_ARMOR])); //sprtArmIndex
|
||||
|
||||
// TODO:
|
||||
out->writeSint16LE(0xffff); // ???? - always FFFF
|
||||
out->writeSint16LE(0xffff); // ???? - always FFFF
|
||||
out->writeSint16LE(0xffff); // ???? - always FFFF
|
||||
out->writeSint16LE(0xffff); // ???? - always FFFF
|
||||
out->writeUint16LE(0xffff); // ???? - always FFFF
|
||||
out->writeUint16LE(0xffff); // ???? - always FFFF
|
||||
out->writeUint16LE(0xffff); // ???? - always FFFF
|
||||
out->writeUint16LE(0xffff); // ???? - always FFFF
|
||||
|
||||
// did a character just escape?
|
||||
out->writeSint32LE(GET_HEX_CHR_OFFSET(_running)); //getRunCharHexOffset() == getHexOffsetForChr(running)
|
||||
|
@ -260,7 +260,7 @@ int WageEngine::saveGame(const Common::String &fileName, const Common::String &d
|
|||
// write user vars
|
||||
for (uint32 i = 0; i < 26 * 9; ++i)
|
||||
out->writeSint16LE(playerContext._userVariables[i]);
|
||||
|
||||
|
||||
// write updated info for all scenes
|
||||
Common::Array<Scene *> &orderedScenes = _world->_orderedScenes;
|
||||
for (uint32 i = 0; i < orderedScenes.size(); ++i) {
|
||||
|
@ -520,12 +520,12 @@ int WageEngine::loadGame(int slotId) {
|
|||
|
||||
// set all user variables
|
||||
for (uint32 i = 0; i < 26 * 9; ++i) {
|
||||
playerContext._userVariables[i] = data->readSint16LE();
|
||||
playerContext._userVariables[i] = data->readSint16LE();
|
||||
}
|
||||
|
||||
// update all scene stats
|
||||
Common::Array<Scene *> &orderedScenes = _world->_orderedScenes;
|
||||
if (numScenes != orderedScenes.size()) {
|
||||
if ((uint)numScenes != orderedScenes.size()) {
|
||||
warning("scenes number in file (%d) differs from the one in world (%d)", numScenes, orderedScenes.size());
|
||||
}
|
||||
for (uint32 i = 0; i < orderedScenes.size(); ++i) {
|
||||
|
@ -559,7 +559,7 @@ int WageEngine::loadGame(int slotId) {
|
|||
|
||||
// update all char locations and stats
|
||||
Common::Array<Chr *> &orderedChrs = _world->_orderedChrs;
|
||||
if (numChars != orderedChrs.size()) {
|
||||
if ((uint)numChars != orderedChrs.size()) {
|
||||
warning("characters number in file (%d) differs from the one in world (%d)", numChars, orderedChrs.size());
|
||||
}
|
||||
for (uint32 i = 0; i < orderedChrs.size(); ++i) {
|
||||
|
@ -613,7 +613,7 @@ int WageEngine::loadGame(int slotId) {
|
|||
|
||||
// update all object locations and stats
|
||||
Common::Array<Obj *> &orderedObjs = _world->_orderedObjs;
|
||||
if (numObjs != orderedObjs.size()) {
|
||||
if ((uint)numObjs != orderedObjs.size()) {
|
||||
warning("objects number in file (%d) differs from the one in world (%d)", numObjs, orderedObjs.size());
|
||||
}
|
||||
for (uint32 i = 0; i < orderedObjs.size(); ++i) {
|
||||
|
@ -727,7 +727,7 @@ Common::String WageEngine::getSavegameFilename(int16 slotId) const {
|
|||
return saveLoadSlot;
|
||||
}
|
||||
|
||||
Common::Error WageEngine::loadGameState(int slot) {
|
||||
Common::Error WageEngine::loadGameState(int slot) {
|
||||
if (loadGame(slot) == 0)
|
||||
return Common::kNoError;
|
||||
else
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue