ANDROIDSDL: Fix build with NDK r15c
This also disables cloud support Also, several corrections and additions in how_to_build instructions Tested in a clean installation of lubuntu 16.04.6 LTS
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5 changed files with 131 additions and 39 deletions
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@ -1,49 +1,136 @@
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1) At first, for building you need (64bit) linux.
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1a) In order to build the androidsdl port you will need a 64-bit Linux OS installation with an Internet connection.
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The following has been tested in lubuntu 64-bit 16.04.6 LTS (xenial), kernel 4.15.0-47-generic.
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2) Install Android SDK and NDK (You can unpack them into ~/Android directory), and download required tools.
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1b) Make sure you have the latest updates for your OS by running from a shell terminal:
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sudo apt-get update
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sudo apt-get upgrade
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After installing any updates, reboot your PC if required.
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You can also check the Software Updater GUI utility (or similar) for additional pending updates, such as kernel updates or Ubuntu Base updates (for Ubuntu based distributions).
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Reboot your PC, if you are prompted to.
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https://developer.android.com/studio/index.html (you can download GUI Android Studio with SDK (which installs
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from studio) or download command-line tools)
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At current moment (01.01.2018) latest NDK version r16b not supported by pelya's liBSDL, so you need to use previous version r15c
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https://developer.android.com/ndk/downloads/older_releases.html
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1c) Install the Linux packages that are required for the build:
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Commands:
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sudo apt-get install build-essential
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sudo apt-get install git
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Download this:
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1d) Install the JDK. You can do this using the apt-get tool or by downloading the JDK from Oracle's official site (in the latter case you must set environment variables for JDK; see guides "How install JDK and set environment variables for JDK").
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Recommended command:
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sudo apt-get install openjdk-8-jdk
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Android SDK Tools
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Android SDK Platform-tools
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Android SDL Build tools
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Android 7.1.1 (API 25) or higher
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SDK Platform (API 25) or higher
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Extras/Android Support Repository
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2a) This guide assumes that you create an "~/Android" folder inside your home directory to put the Android SDK and NDK.
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3) Install JDK. You can do it from apt-get tool or download from official site (in this case you must set envirnoment
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value to JDK, see guides "How install JDK and set envirnoment values to JDK).
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2b) Install the Android SDK.
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Command:
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sudo apt-get install openjdk-8-jdk
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a) Navigate to url: https://developer.android.com/studio/index.html
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Download the "Command line tools only" packet for Linux ("sdk-tools-linux-4333796.zip" at the time of this writing).
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Create an "~/.android" and an "~/Android" folder in your home directory.
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Then, create a "~/Android/android-sdk" subfolder.
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To do this using a shell terminal issue:
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mkdir ~/.android
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mkdir ~/Android
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mkdir ~/Android/android-sdk
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4) Set envirnoment values to Android's tools. For set android environment I create and use simple script setenv-android.sh.
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In this sript you must set your paths and tools versions. If script don't work (see results from command "printenv") - set
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this values manually. Warning: values will be setted for one command-line session.
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Unpack the command line tools zip packet inside the "~/Android/android-sdk" folder.
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This should create a "tools" subfolder.
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Script:
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#!/bin/sh
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Install the required android SDK tools.
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Using a shell terminal issue:
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touch ~/.android/repositories.cfg
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cd ~/Android/android-sdk/tools/bin
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./sdkmanager --install "platforms;android-26"
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./sdkmanager --install "build-tools;26.0.0"
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./sdkmanager --install "extras;android;m2repository"
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export ANDROID_HOME=~/Android/android-sdk
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export ANDROID_NDK_HOME=~/Android/android-ndk-r15c
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export PATH=$ANDROID_NDK_HOME:$ANDROID_HOME/tools:$PATH
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Accept any license agreement you are prompted with during the above installation process.
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Also, for good measure, issue the following command, then review and accept any pending license agreements:
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./sdkmanager --licenses
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5) Install packages, which needs for build:
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Then, using the following command verify that you've installed the correct tools:
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./sdkmanager --list
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Commands:
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sudo apt-get install make
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sudo apt-get install git-core
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You should see a printout that begins like the following:
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6) Create and put keystore (You can use debug version) in ~/.android/debug.keystore
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Path | Version | Description | Location
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------- | ------- | ------- | -------
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build-tools;26.0.0 | 26.0.0 | Android SDK Build-Tools 26.0.0 | build-tools/26.0.0/
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extras;android;m2repository | 47.0.0 | Android Support Repository | extras/android/m2repository/
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platforms;android-26 | 2 | Android SDK Platform 26 | platforms/android-26/
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tools | 26.1.1 | Android SDK Tools 26.1.1 | tools/
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8) Now you can build project
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cd scummvm/dists/androidsdl
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./build.sh
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b) Alternatively, you could download and install the Android Studio for Linux 64-bit. You can then use sdk-manager GUI tool to install the required additional tools and SDK resources. Use the above list as a guide to what packages you should download and install.
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Your apk will be stored in this folder
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3) Install the r15c (July 2017) version for Android NDK ("android-ndk-r15c-linux-x86_64.zip").
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Newer versions are currently not supported. The r15c NDK can be found in the following url:
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https://developer.android.com/ndk/downloads/older_releases.html
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Extract the zip file you downloaded into the "~/Android" folder.
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This should create a "android-ndk-r15c" subfolder.
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4) Set the environment variables for Android SDK and NDK tools.
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For this purpose you can create and use a simple "setenv-android.sh" script.
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In this script define variables for the paths to your SDK tools and NDK.
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Sample (suggested) script:
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#!/bin/sh
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export ANDROID_HOME=~/Android/android-sdk
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export ANDROID_SDK_ROOT=~/Android/android-sdk
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export ANDROID_NDK_HOME=~/Android/android-ndk-r15c
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export ANDROID_SDK_TOOLS=$ANDROID_HOME/tools
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export ANDROID_SDK_BTOOLS=$ANDROID_HOME/build-tools/26.0.0
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export PATH=$ANDROID_NDK_HOME:$ANDROID_SDK_TOOLS:$ANDROID_SDK_BTOOLS:$PATH
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Save the "setenv-android.sh" script in your "~/Android" folder.
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In order to apply the script run from a shell terminal:
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source ~/Android/setenv-android.sh
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Verify that your environmental variables have been set correctly by running:
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echo $PATH
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You should see your NDK and SDK paths at the start of the $PATH variable.
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WARNING: These environmental variables will be set only for that particular command-line session;
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You will need to re-run this script if you start another shell terminal session.
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You should not re-run this script within the same shell terminal session.
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5) Create and put a keystore (you can use the debug version) in "~/.android/debug.keystore".
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To create a debug key store run from the shell terminal:
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keytool -genkey -v -keystore ~/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
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keytool -importkeystore -srckeystore ~/.android/debug.keystore -destkeystore ~/.android/debug.keystore -deststoretype pkcs12
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Enter "android" without the quotes when asked for the keystore password.
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6) Clone the ScummVM repository. This guide assumes that you run the clone command from your home directory:
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cd ~
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git clone https://github.com/scummvm/scummvm.git
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The above command will create a "scummvm" folder in your home directory.
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7) You can now start building the androidsdl port project by issuing the following commands from the terminal session where you have already set the Android NDK and SDK environmental variables:
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cd ~/scummvm/dists/androidsdl
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./build.sh
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8) If the process completes successfully, a "scummvm-debug.apk" file will be stored in that folder (~/scummvm/dists/androidsdl).
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Since this apk is self-signed you will need to enable installation by third-party sources on your Android device in order to install it.
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NOTE: You can significantly reduce the build time if you target a specific Android architecture and/or building scummvm for specific game engines only.
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A) In order to target specific architectures edit the following line from the "~/scummvm/dists/androidsdl/scummvm/AndroidAppSettings.cfg" file:
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From:
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MultiABI="armeabi-v7a arm64-v8a x86 x86_64"
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To:
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MultiABI="arm64-v8a"
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The above line is only an example; you might have to specify another architecture for your specific use case.
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B) In order to build the scummvm androidsdl port for specific engines only:
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- Open the "~/scummvm/dists/androidsdl/scummvm/AndroidBuild.sh" file
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- Find the following line which contains the configure command:
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$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh sh -c "cd scummvm/bin-$1 && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ../configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --disable-sdlnet --disable-libcurl --disable-cloud --enable-vkeybd --enable-release --enable-mt32emu --disable-readline --disable-nasm --disable-timidity --disable-fluidsynth --datadir=. "
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- Edit the line and after "../configure" add "--disable-all-engines --enable-engine=YYYY", where in place of "YYYY" you should specify game engine for which you want to build scummvm.
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For example (building only for the bladerunner engine):
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$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh sh -c "cd scummvm/bin-$1 && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ../configure --host=androidsdl-$1 --disable-all-engines --enable-engine=bladerunner --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --disable-sdlnet --disable-libcurl --disable-cloud --enable-vkeybd --enable-release --enable-mt32emu --disable-readline --disable-nasm --disable-timidity --disable-fluidsynth --datadir=. "
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References:
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https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android-SDL
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https://forums.scummvm.org/viewtopic.php?t=14811
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https://forums.scummvm.org/viewtopic.php?t=14516
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http://developer.android.com/tools/publishing/app-signing.html#debugmode
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@ -9,7 +9,10 @@ if [ \! -d ../../../androidsdl ] ; then
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cd androidsdl
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git submodule update --init project/jni/iconv/src
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git checkout d378ee692f2e380a0ab0635c1df2eb6941b5bf58
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cd ../scummvm/dists/androidsdl
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cd project/jni/iconv/src
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# checkout a specific version of iconv that allows building with the specific version (d378ee692f2e380a0ab0635c1df2eb6941b5bf58) of androidsdl
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git checkout 07bead221ed4fa61cc8d880db3d9a5e704866097
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cd ../../../../../scummvm/dists/androidsdl
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fi
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if [ \! -d scummvm/scummvm ] ; then
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@ -185,7 +185,8 @@ DeleteFilesOnUpgrade="%"
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad curl sdl_net"
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#CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad curl sdl_net"
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CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=y
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@ -185,7 +185,8 @@ DeleteFilesOnUpgrade="%"
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad curl sdl_net"
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#CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad curl sdl_net"
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CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=y
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@ -14,7 +14,7 @@ ln -sf libglshim.a $ANDROIDSDL/project/obj/local/$1/libGL.a
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mkdir -p scummvm/bin-$1
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if [ \! -f scummvm/bin-$1/config.mk ] ; then
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$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh sh -c "cd scummvm/bin-$1 && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ../configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --enable-sdlnet --enable-libcurl --enable-vkeybd --enable-release --enable-mt32emu --disable-readline --disable-nasm --disable-timidity --disable-fluidsynth --datadir=. "
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$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh sh -c "cd scummvm/bin-$1 && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ../configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --disable-sdlnet --disable-libcurl --disable-cloud --enable-vkeybd --enable-release --enable-mt32emu --disable-readline --disable-nasm --disable-timidity --disable-fluidsynth --datadir=. "
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fi
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$ANDROIDSDL/project/jni/application/setEnvironment-$1.sh make -j4 -C scummvm/bin-$1
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make -C scummvm/bin-$1 androidsdl
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