JANITORIAL: Fix code formatting

This commit is contained in:
Eugene Sandulenko 2021-08-20 21:17:03 +02:00
parent d69cfbee44
commit 797ca3568d
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GPG key ID: 014D387312D34F08
2 changed files with 13 additions and 13 deletions

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@ -160,17 +160,17 @@ void FrameBuffer::init() {
glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffers[0]);
const char *glVersion = (const char *)glGetString(GL_VERSION);
if (strstr(glVersion,"WebGL 1.0") != NULL) {
if (strstr(glVersion, "WebGL 1.0") != NULL) {
// See https://www.khronos.org/registry/webgl/specs/latest/1.0/#FBO_ATTACHMENTS
// and https://github.com/emscripten-core/emscripten/issues/4832
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, _texWidth, _texHeight);
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#endif
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#endif
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]);
} else {
glRenderbufferStorage(GL_RENDERBUFFER, useDepthComponent24() ? GL_DEPTH_COMPONENT24 : GL_DEPTH_COMPONENT16, _texWidth, _texHeight);