ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
This fixes the save game thumbnails when using the original save/load screens
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4 changed files with 33 additions and 43 deletions
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@ -102,9 +102,7 @@ bool SaveControl::process(uint32 deltaTimeInMillis) {
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toSave = false;
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if (toSave) {
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// FIXME: At this point, the screen shows the save control, so the save game thumbnails will always
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// show the save control
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_engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText());
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_engine->getSaveManager()->saveGame(iter->saveId, inp->getText(), true);
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_engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
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_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
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}
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