Reverse experimental AKOS codec 5 rewrite.
This rewrite causes touching the ladder at the Fuel Tower to crash ScummVM again (in Full Throttle) svn-id: r5091
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9612002d78
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2 changed files with 80 additions and 116 deletions
150
scumm/akos.cpp
150
scumm/akos.cpp
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@ -860,136 +860,60 @@ void AkosRenderer::codec1_ignorePakCols(int num)
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void AkosRenderer::codec5()
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{
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VirtScreen *vs;
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BompDrawData bdd;
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int left, right, top, bottom;
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int moveX;
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int moveY;
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int left;
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int var_20;
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int max_width;
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byte *src, *dest;
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int src_x, src_y;
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uint dst_x, dst_y;
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int right;
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int top;
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int bottom;
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bool masking;
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byte maskbit;
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const byte *mask = NULL;
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// I don't know if this is complete. It used to simply call drawBomp()
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// to draw an unscaled image, but I don't know if that was because it
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// will never have to scale, or if it's because until quite recently
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// drawBomp() didn't know how to scale images.
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//
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// What I do know is that drawBomp() doesn't care about masking and
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// shadows, and these are both needed for Full Throttle.
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vs = &_vm->virtscr[0];
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//setBlastObjectMode(shadow_mode); // not implemented yet
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moveX = move_x_cur;
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moveY = move_y_cur;
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if (!mirror) {
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left = (x - move_x_cur - width) + 1;
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left = (x - moveX - width) + 1;
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} else {
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left = x + move_x_cur - 1;
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left = x + moveX - 1;
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}
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right = left + width;
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top = y + move_y_cur;
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bottom = top + height + 1;
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var_20 = 0;
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max_width = outwidth;
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right = left + width - 1;
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top = y + moveY;
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bottom = top + height;
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if (left < 0)
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left = 0;
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if (left > (int) outwidth)
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left -= left - outwidth;
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if (left > max_width)
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left -= left - max_width;
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if (top < draw_top)
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draw_top = top;
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if (bottom > draw_bottom)
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draw_bottom = bottom;
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// Yazoo: this is not correct, but fix a lots of bugs for the momment
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_vm->updateDirtyRect(0, left, right, top, bottom, 1 << dirty_id);
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draw_top = 0;
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draw_bottom = vs->height;
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masking = false;
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if (clipping) {
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masking = _vm->isMaskActiveAt(left, top, right, bottom,
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_vm->getResourceAddress(rtBuffer, 9) +
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_vm->gdi._imgBufOffs[clipping] +
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_vm->_screenStartStrip) != 0;
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}
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_vm->updateDirtyRect(0, left, right + 1, top, bottom + 1, 1 << dirty_id);
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v1.mask_ptr = NULL;
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bdd.dataptr = srcptr;
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bdd.out = outptr;
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bdd.outheight = outheight;
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bdd.outwidth = outwidth;
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bdd.scale_x = 0xFF;
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bdd.scale_y = 0xFF;
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bdd.srcheight = height;
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bdd.srcwidth = width;
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bdd.x = left + 1;
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bdd.y = top;
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if (masking || charsetmask || shadow_mode) {
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v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) +
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top * 40 + _vm->_screenStartStrip;
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v1.imgbufoffs = _vm->gdi._imgBufOffs[clipping];
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if (!charsetmask && masking) {
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v1.mask_ptr += v1.imgbufoffs;
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v1.imgbufoffs = 0;
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}
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}
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src = srcptr;
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dest = outptr + top * outwidth + left + 1;
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for (src_y = 0, dst_y = top; src_y < height; src_y++) {
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byte code, color;
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uint len, num, i;
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byte *d = dest;
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if (dst_y < 0 || dst_y >= outheight) {
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src += READ_LE_UINT16(src) + 2;
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mask += 40;
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continue;
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}
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len = width;
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src_x = 0;
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dst_x = left + 1;
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src += 2;
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while (src_x <width) {
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code = *src++;
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num = (code >> 1) + 1;
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if (num > len)
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num = len;
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len -= num;
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if (code & 1) {
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color = *src++;
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for (i = 0; i < num; i++) {
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if (dst_x >= 0 && dst_x < outwidth) {
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if (color != 255) {
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if (v1.mask_ptr)
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mask = v1.mask_ptr + (dst_x >> 3);
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maskbit = revBitMask[dst_x & 7];
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if (shadow_mode && color == 13)
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color = shadow_table[*d];
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if (!mask || !((mask[0] | mask[v1.imgbufoffs]) & maskbit))
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*d = color;
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}
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}
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d++;
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dst_x++;
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src_x++;
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}
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} else {
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for (i = 0; i < num; i++) {
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color = src[i];
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if (dst_x >= 0 && dst_x < outwidth) {
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if (color != 255) {
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if (v1.mask_ptr)
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mask = v1.mask_ptr + (dst_x >> 3);
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maskbit = revBitMask[dst_x & 7];
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if (shadow_mode && color == 13)
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color = shadow_table[*d];
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if (!mask || !((mask[0] | mask[v1.imgbufoffs]) & maskbit))
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*d = color;
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}
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}
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d++;
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dst_x++;
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src_x++;
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}
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src += num;
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}
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}
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dest += outwidth;
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dst_y++;
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}
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_vm->drawBomp(&bdd, 0, bdd.dataptr, 0, 0);
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}
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void AkosRenderer::codec16()
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@ -2736,11 +2736,51 @@ void Scumm::o6_miscOps()
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speed = 71;
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else
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speed = 1000 / _insaneFlag;
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if (args[1] == 1) printf("startSmush one is true\n");
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if (args[2] == 1) printf("startSmush two is true\n");
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debug(1, "INSANE Arg: %d", args[1]);
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ScummRenderer * sr = new ScummRenderer(this, speed);
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SmushPlayer * sp = new SmushPlayer(sr);
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sp->play((char*)getStringAddressVar(VAR_VIDEONAME), getGameDataPath());
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// INSANE mode 0: SMUSH movie playback
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if (args[1] == 0) {
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sp->play((char*)getStringAddressVar(VAR_VIDEONAME), getGameDataPath());
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} else if (_gameId == GID_FT) {
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// Full Throttle INSANE modes
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switch (args[1]) {
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case 0:
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sp->play("minedriv.san", getGameDataPath());
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break;
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case 1:
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sp->play("tovista2.san", getGameDataPath());
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break;
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case 2:
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sp->play("tovista1.san", getGameDataPath());
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break;
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case 3:
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sp->play("minefite.san", getGameDataPath());
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break;
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case 4:
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sp->play("rottopen.san", getGameDataPath());
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break;
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case 5:
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case 6:
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case 7:
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case 8:
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warning("FT_INSANE mode %d: Stub", args[1]);
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break;
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case 9:
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sp->play("credits.san", getGameDataPath());
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default:
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// Other INSANE modes
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warning("Unknown FT_INSANE mode for %d", args[1]);
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sp->play((char*)getStringAddressVar(VAR_VIDEONAME), getGameDataPath());
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}
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} else {
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// Other INSANE modes
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warning("Unknown insane mode for %d", args[1]);
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sp->play((char*)getStringAddressVar(VAR_VIDEONAME), getGameDataPath());
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}
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delete sp;
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delete sr;
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}
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