Don't call getNextItemPtr(), when the result is simply ignored.

svn-id: r27305
This commit is contained in:
Travis Howell 2007-06-10 11:08:12 +00:00
parent ddd1869b13
commit 79c30552ca
2 changed files with 5 additions and 7 deletions

View file

@ -297,7 +297,7 @@ void AGOSEngine_PuzzlePack::executeOpcode(int opcode) {
void AGOSEngine_PuzzlePack::opp_iconifyWindow() {
// 30
getNextItemPtr();
getNextWord();
if (_clockStopped != 0)
_gameTime += time(NULL) - _clockStopped;
_clockStopped = 0;
@ -308,7 +308,7 @@ void AGOSEngine_PuzzlePack::opp_restoreOopsPosition() {
// 32: restore oops position
uint i;
getNextItemPtr();
getNextWord();
if (_oopsValid) {
for (i = 0; i < _numVars; i++) {
@ -328,7 +328,7 @@ void AGOSEngine_PuzzlePack::opp_restoreOopsPosition() {
void AGOSEngine_PuzzlePack::opp_loadMouseImage() {
// 38: load mouse image
getNextItemPtr();
getNextWord();
getVarOrByte();
loadMouseImage();
}