Don't call getNextItemPtr(), when the result is simply ignored.
svn-id: r27305
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parent
ddd1869b13
commit
79c30552ca
2 changed files with 5 additions and 7 deletions
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@ -391,10 +391,8 @@ int AGOSEngine::wordMatch(Item *item, int16 a, int16 n) {
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}
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Item *AGOSEngine::derefItem(uint item) {
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if (item >= _itemArraySize) {
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debug(1, "derefItem: invalid item %d", item);
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return 0;
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}
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if (item >= _itemArraySize)
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error("derefItem: invalid item %d", item);
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return _itemArrayPtr[item];
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}
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@ -297,7 +297,7 @@ void AGOSEngine_PuzzlePack::executeOpcode(int opcode) {
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void AGOSEngine_PuzzlePack::opp_iconifyWindow() {
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// 30
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getNextItemPtr();
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getNextWord();
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if (_clockStopped != 0)
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_gameTime += time(NULL) - _clockStopped;
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_clockStopped = 0;
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@ -308,7 +308,7 @@ void AGOSEngine_PuzzlePack::opp_restoreOopsPosition() {
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// 32: restore oops position
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uint i;
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getNextItemPtr();
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getNextWord();
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if (_oopsValid) {
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for (i = 0; i < _numVars; i++) {
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@ -328,7 +328,7 @@ void AGOSEngine_PuzzlePack::opp_restoreOopsPosition() {
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void AGOSEngine_PuzzlePack::opp_loadMouseImage() {
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// 38: load mouse image
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getNextItemPtr();
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getNextWord();
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getVarOrByte();
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loadMouseImage();
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}
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